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* $c9 was "の" in JapaneseRangi2020-07-16
* Factor out animation tilemapsRangi2020-07-16
* Define constants for subanimation transform typesRangi2020-07-16
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
* $ec = "▷"Rangi2020-07-16
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
* Revise some map scripts, mostly for getting itemsRangi2020-07-16
* Define constants for default trainer DVsRangi2020-07-16
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-14
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
* Use 'tile' and 'tiles' macrosRangi2020-07-07
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Use ASCII quotes in commentsRangi2020-07-06
* Use DEX_* constants for StarterDexRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-06
* TM/HM constants named after movesRangi2020-07-05
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Port _RemovePokemon documentation from pokeyellowRangi2020-07-05
* Port two HRAM labels from pokeyellowRangi2020-07-05
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
* Port credits command constants from pokeyellowRangi2020-07-05
* Use constants for damage limits in CalculateDamageRangi2020-07-05
* Correct comments in AISwitchIfEnoughMonsRangi2020-07-05
* Update map hide/show data labelsRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* UPDATE_PARTY_MENU_BLK_PACKET -> SET_PAL_PARTY_MENU_HP_BARS, and introduce SET...Rangi2020-07-04
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
* Move more code from home.asm to home/Rangi2020-07-03
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Factor out data/sprites/Rangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Make suggested edits:Rangi2020-07-03
* Split up engine/events/hidden_object_functionsRangi2020-07-03
* Reorganize constants/Rangi2020-07-03
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
* Add engine/movie/oak_speech/ subdirectoryRangi2020-07-03
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
* Remove RAM address commentsRangi2020-06-27