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* Trim extra newlines from some filesRangi2021-04-081-1/+0
* Fix incorrect sfx iddannye2021-03-301-1/+1
* Verify data table and name list sizes with assertion macrosRangi2021-03-258-21/+16
* Clean up handling of extra effective status effectsdannye2021-02-211-11/+13
* Identify hUILayoutFlagsRangi2021-02-138-34/+34
* Delete unnecessary commentSatoMew2020-11-291-1/+1
* Update related tile animation constantsSatoMew2020-11-293-4/+4
* Label and document hFFD7 more accuratelySatoMew2020-11-2914-31/+31
* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-281-8/+9
* Fix file modesdannye2020-11-1485-0/+0
* Use more joypad constantsdannye2020-11-071-7/+7
* Use STARTER1 and STARTER2 for the title screenRangi2020-11-071-2/+2
* Sync more with pokeyellowRangi2020-11-063-10/+10
* Sync more with pokeyellowRangi2020-11-0514-57/+58
* Remove trailing whitespaceRangi2020-11-053-4/+4
* Sync more with pokeyellowRangi2020-11-053-12/+17
* All battle back pictures end with "b"Rangi2020-11-051-1/+1
* Sync home and macro code with pokeyellowRangi2020-11-051-2/+2
* Port some formatting from pokeyellowRangi2020-11-041-2/+1
* Some formatting changesRangi2020-10-195-49/+57
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-224-4/+4
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-315-5/+6
* Use constants to delineate map types, and factor out more dataRangi2020-08-3111-132/+47
* Document more hidden object data and behaviorRangi2020-08-301-27/+20
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-283-13/+13
* Identify some map object related constantsRangi2020-08-172-44/+44
* Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi2020-07-211-1/+3
* Add comments associating constants with data, and identify some more dataRangi2020-07-2010-252/+42
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-1710-96/+112
* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-3/+3
* Identify remaining tilemap IDsRangi2020-07-174-22/+17
* SONY -> RIVALRangi2020-07-175-10/+10
* Update sprite namesRangi2020-07-172-20/+20
* $c9 was "の" in JapaneseRangi2020-07-161-1/+1
* Factor out animation tilemapsRangi2020-07-161-92/+1
* Define constants for subanimation transform typesRangi2020-07-161-15/+15
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-19/+18
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-161-80/+29
* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-161-0/+1
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-161-4/+4
* $ec = "▷"Rangi2020-07-161-4/+4
* Reformat map scripts' coordinate and movement dataRangi2020-07-162-40/+40
* Revise some map scripts, mostly for getting itemsRangi2020-07-163-6/+6
* Define constants for default trainer DVsRangi2020-07-162-4/+4
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-1510-61/+267
* Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-141-0/+65
* Clean up some data, using macros for multiline list entriesRangi2020-07-147-36/+17
* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-082-14/+3
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-071-4/+4
* Use 'tile' and 'tiles' macrosRangi2020-07-0726-131/+125