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* Trim extra newlines from some filesRangi2021-04-08
* Fix incorrect sfx iddannye2021-03-30
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
* Clean up handling of extra effective status effectsdannye2021-02-21
* Identify hUILayoutFlagsRangi2021-02-13
* Delete unnecessary commentSatoMew2020-11-29
* Update related tile animation constantsSatoMew2020-11-29
* Label and document hFFD7 more accuratelySatoMew2020-11-29
* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-28
* Fix file modesdannye2020-11-14
* Use more joypad constantsdannye2020-11-07
* Use STARTER1 and STARTER2 for the title screenRangi2020-11-07
* Sync more with pokeyellowRangi2020-11-06
* Sync more with pokeyellowRangi2020-11-05
* Remove trailing whitespaceRangi2020-11-05
* Sync more with pokeyellowRangi2020-11-05
* All battle back pictures end with "b"Rangi2020-11-05
* Sync home and macro code with pokeyellowRangi2020-11-05
* Port some formatting from pokeyellowRangi2020-11-04
* Some formatting changesRangi2020-10-19
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
* Use constants to delineate map types, and factor out more dataRangi2020-08-31
* Document more hidden object data and behaviorRangi2020-08-30
* Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
* Identify some map object related constantsRangi2020-08-17
* Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi2020-07-21
* Add comments associating constants with data, and identify some more dataRangi2020-07-20
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Define constants for subanimations' base coords and frame block modesRangi2020-07-17
* Identify remaining tilemap IDsRangi2020-07-17
* SONY -> RIVALRangi2020-07-17
* Update sprite namesRangi2020-07-17
* $c9 was "の" in JapaneseRangi2020-07-16
* Factor out animation tilemapsRangi2020-07-16
* Define constants for subanimation transform typesRangi2020-07-16
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
* Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
* Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
* $ec = "▷"Rangi2020-07-16
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
* Revise some map scripts, mostly for getting itemsRangi2020-07-16
* Define constants for default trainer DVsRangi2020-07-16
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-14
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
* Use 'tile' and 'tiles' macrosRangi2020-07-07