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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Identify some percentage constant values
Rangi
2021-11-02
*
Fix typos (#334)
Amber Brault
2021-09-26
*
wcf4b -> wStringBuffer
Rangi
2021-08-28
*
Correct comments on SwitchAndTeleportEffect
SnorlaxMonster
2021-06-14
*
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
2021-05-31
*
Reformat MoveBoulderDustFunctionPointerTable
Rangi
2021-05-31
*
Improve some RAM formatting
Rangi
2021-05-31
*
Use macros for bit arrays
Rangi
2021-05-23
*
Use BANK("Pics #") for Pokémon and trainer pics
Rangi
2021-05-06
*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
*
Use rgbds 0.5.0 features:
Rangi
2021-04-17
*
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
2021-04-13
*
Trim extra newlines from some files
Rangi
2021-04-08
*
Fix incorrect sfx id
dannye
2021-03-30
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
*
Clean up handling of extra effective status effects
dannye
2021-02-21
*
Identify hUILayoutFlags
Rangi
2021-02-13
*
Delete unnecessary comment
SatoMew
2020-11-29
*
Update related tile animation constants
SatoMew
2020-11-29
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
*
Keep wGrassMons and wWaterMons together with a UNION
Rangi
2020-11-28
*
Fix file modes
dannye
2020-11-14
*
Use more joypad constants
dannye
2020-11-07
*
Use STARTER1 and STARTER2 for the title screen
Rangi
2020-11-07
*
Sync more with pokeyellow
Rangi
2020-11-06
*
Sync more with pokeyellow
Rangi
2020-11-05
*
Remove trailing whitespace
Rangi
2020-11-05
*
Sync more with pokeyellow
Rangi
2020-11-05
*
All battle back pictures end with "b"
Rangi
2020-11-05
*
Sync home and macro code with pokeyellow
Rangi
2020-11-05
*
Port some formatting from pokeyellow
Rangi
2020-11-04
*
Some formatting changes
Rangi
2020-10-19
*
Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-22
*
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
*
Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
*
Document more hidden object data and behavior
Rangi
2020-08-30
*
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
Rangi
2020-08-28
*
Identify some map object related constants
Rangi
2020-08-17
*
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
Rangi
2020-07-21
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
*
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
*
Identify remaining tilemap IDs
Rangi
2020-07-17
*
SONY -> RIVAL
Rangi
2020-07-17
*
Update sprite names
Rangi
2020-07-17
*
$c9 was "の" in Japanese
Rangi
2020-07-16
*
Factor out animation tilemaps
Rangi
2020-07-16
*
Define constants for subanimation transform types
Rangi
2020-07-16
*
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
*
Use a macro for BattleTransition_DoubleCircle data
Rangi
2020-07-16
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