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* Merge branch 'master' of https://github.com/pret/pokereddannye2020-12-1517-52/+53
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| * Delete unnecessary commentSatoMew2020-11-291-1/+1
| * Update related tile animation constantsSatoMew2020-11-293-4/+4
| * Label and document hFFD7 more accuratelySatoMew2020-11-2914-31/+31
| * Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-281-8/+9
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-1494-1/+1
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| * Fix file modesdannye2020-11-1485-0/+0
| * Use more joypad constantsdannye2020-11-071-7/+7
| * Use STARTER1 and STARTER2 for the title screenRangi2020-11-071-2/+2
| * Sync more with pokeyellowRangi2020-11-063-10/+10
| * Sync more with pokeyellowRangi2020-11-0514-57/+58
| * Remove trailing whitespaceRangi2020-11-053-4/+4
| * Sync more with pokeyellowRangi2020-11-053-12/+17
| * All battle back pictures end with "b"Rangi2020-11-051-1/+1
| * Sync home and macro code with pokeyellowRangi2020-11-051-2/+2
| * Port some formatting from pokeyellowRangi2020-11-041-2/+1
| * Some formatting changesRangi2020-10-195-49/+57
| * Replace ghost Marowak's ambiguous constantSatoMew2020-09-224-4/+4
| * Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-315-5/+6
| * Use constants to delineate map types, and factor out more dataRangi2020-08-3111-132/+47
| * Document more hidden object data and behaviorRangi2020-08-301-27/+20
| * Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-283-13/+13
| * Identify some map object related constantsRangi2020-08-172-44/+44
| * Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi2020-07-211-1/+3
| * Add comments associating constants with data, and identify some more dataRangi2020-07-2010-252/+42
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-1710-96/+112
| * Define constants for subanimations' base coords and frame block modesRangi2020-07-171-3/+3
| * Identify remaining tilemap IDsRangi2020-07-174-22/+17
| * SONY -> RIVALRangi2020-07-175-10/+10
| * Update sprite namesRangi2020-07-172-20/+20
| * $c9 was "の" in JapaneseRangi2020-07-161-1/+1
| * Factor out animation tilemapsRangi2020-07-161-92/+1
| * Define constants for subanimation transform typesRangi2020-07-161-15/+15
| * Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-19/+18
| * Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-161-80/+29
| * Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-161-0/+1
| * Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-161-4/+4
| * $ec = "▷"Rangi2020-07-161-4/+4
| * Reformat map scripts' coordinate and movement dataRangi2020-07-162-40/+40
| * Revise some map scripts, mostly for getting itemsRangi2020-07-163-6/+6
| * Define constants for default trainer DVsRangi2020-07-162-4/+4
| * Disassemble the BLUEMONS.GB debug ROMRangi2020-07-1510-61/+267
| * Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-141-0/+65
| * Clean up some data, using macros for multiline list entriesRangi2020-07-147-36/+17
| * Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-082-14/+3
| * Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-071-4/+4
| * Use 'tile' and 'tiles' macrosRangi2020-07-0726-131/+125
| * Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-078-205/+219
| * Sync coordinate macros with pokecrystalRangi2020-07-0759-532/+532
| * Use HIGH() and LOW()Rangi2020-07-0714-69/+70