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* Merge branch 'master' of https://github.com/pret/pokereddannye2020-12-15
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| * Delete unnecessary commentSatoMew2020-11-29
| * Update related tile animation constantsSatoMew2020-11-29
| * Label and document hFFD7 more accuratelySatoMew2020-11-29
| * Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-28
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-14
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| * Fix file modesdannye2020-11-14
| * Use more joypad constantsdannye2020-11-07
| * Use STARTER1 and STARTER2 for the title screenRangi2020-11-07
| * Sync more with pokeyellowRangi2020-11-06
| * Sync more with pokeyellowRangi2020-11-05
| * Remove trailing whitespaceRangi2020-11-05
| * Sync more with pokeyellowRangi2020-11-05
| * All battle back pictures end with "b"Rangi2020-11-05
| * Sync home and macro code with pokeyellowRangi2020-11-05
| * Port some formatting from pokeyellowRangi2020-11-04
| * Some formatting changesRangi2020-10-19
| * Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
| * Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
| * Use constants to delineate map types, and factor out more dataRangi2020-08-31
| * Document more hidden object data and behaviorRangi2020-08-30
| * Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi2020-08-28
| * Identify some map object related constantsRangi2020-08-17
| * Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)Rangi2020-07-21
| * Add comments associating constants with data, and identify some more dataRangi2020-07-20
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
| * Define constants for subanimations' base coords and frame block modesRangi2020-07-17
| * Identify remaining tilemap IDsRangi2020-07-17
| * SONY -> RIVALRangi2020-07-17
| * Update sprite namesRangi2020-07-17
| * $c9 was "の" in JapaneseRangi2020-07-16
| * Factor out animation tilemapsRangi2020-07-16
| * Define constants for subanimation transform typesRangi2020-07-16
| * Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-16
| * Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-16
| * Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi2020-07-16
| * Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-16
| * $ec = "▷"Rangi2020-07-16
| * Reformat map scripts' coordinate and movement dataRangi2020-07-16
| * Revise some map scripts, mostly for getting itemsRangi2020-07-16
| * Define constants for default trainer DVsRangi2020-07-16
| * Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
| * Factor out spinner tiles from RocketHideoutB2F since they're also used by Vir...Rangi2020-07-14
| * Clean up some data, using macros for multiline list entriesRangi2020-07-14
| * Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-08
| * Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
| * Use 'tile' and 'tiles' macrosRangi2020-07-07
| * Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
| * Sync coordinate macros with pokecrystalRangi2020-07-07
| * Use HIGH() and LOW()Rangi2020-07-07