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* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-09
* party_struct constants and ExchangeBytes size (#364)vulcandth2022-07-04
* Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flash...vulcandth2022-06-30
* VC ExchangeBytes Aliases (#363)vulcandth2022-06-22
* `cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`Rangi2022-06-17
* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-17
* RGBDS syntax updates (#358)vulcandth2022-06-06
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-06
* Add hSerialConnectionStatus vc_assert (#354)vulcandth2022-04-17
* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-26
* Gen 1's Minimize graphic was not a complete 8x8 tileRangi2022-03-04
* Use ~X instead of $ff ^ XRangi2021-11-23
* Add some constants for options (#344)Yoann Fievez2021-11-05
* Refactorize check button pressed (#340)Yoann Fievez2021-11-05
* Comment on the CooltrainerFAI bugRangi2021-11-03
* Identify some percentage constant valuesRangi2021-11-02
* Fix typos (#334)Amber Brault2021-09-26
* wcf4b -> wStringBufferRangi2021-08-28
* Correct comments on SwitchAndTeleportEffectSnorlaxMonster2021-06-14
* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-31
* Reformat MoveBoulderDustFunctionPointerTableRangi2021-05-31
* Improve some RAM formattingRangi2021-05-31
* Use macros for bit arraysRangi2021-05-23
* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-06
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-27
* Use rgbds 0.5.0 features:Rangi2021-04-17
* Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi2021-04-13
* Trim extra newlines from some filesRangi2021-04-08
* Fix incorrect sfx iddannye2021-03-30
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
* Clean up handling of extra effective status effectsdannye2021-02-21
* Identify hUILayoutFlagsRangi2021-02-13
* Delete unnecessary commentSatoMew2020-11-29
* Update related tile animation constantsSatoMew2020-11-29
* Label and document hFFD7 more accuratelySatoMew2020-11-29
* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-28
* Fix file modesdannye2020-11-14
* Use more joypad constantsdannye2020-11-07
* Use STARTER1 and STARTER2 for the title screenRangi2020-11-07
* Sync more with pokeyellowRangi2020-11-06
* Sync more with pokeyellowRangi2020-11-05
* Remove trailing whitespaceRangi2020-11-05
* Sync more with pokeyellowRangi2020-11-05
* All battle back pictures end with "b"Rangi2020-11-05
* Sync home and macro code with pokeyellowRangi2020-11-05
* Port some formatting from pokeyellowRangi2020-11-04
* Some formatting changesRangi2020-10-19
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-22
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-31
* Use constants to delineate map types, and factor out more dataRangi2020-08-31