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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Add Yellow’s slot machine graphics.
IIMarckus
2014-10-21
2
-0
/
+6
*
Kill version.asm.
IIMarckus
2014-10-17
8
-21
/
+21
*
Minor comment/label improvements in Cinnabar Lab.
IIMarckus
2014-10-16
1
-1
/
+1
*
Better document the “can encounter Pokémon outside grass” code.
IIMarckus
2014-10-10
1
-21
/
+26
*
Add a lot of Yellow text changes.
IIMarckus
2014-10-10
3
-0
/
+10
*
Add Yellow player/rival names.
IIMarckus
2014-10-09
1
-0
/
+22
*
Accidentally committed .orig files from merge dff0cdeb.
yenatch
2014-09-23
3
-9891
/
+0
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
10
-33
/
+33
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
79
-3021
/
+13132
|
\
|
*
Commented/labelled misc functions
YamaArashi
2014-09-14
27
-273
/
+284
|
*
Commented more sprite and map code
YamaArashi
2014-09-13
50
-354
/
+362
|
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
25
-227
/
+236
|
*
Add comments regarding menus and sprites
YamaArashi
2014-09-08
2
-10
/
+13
|
*
Labelled many functions/variables
YamaArashi
2014-08-08
34
-2163
/
+2333
|
*
Commented function
YamaArashi
2014-07-28
1
-4
/
+4
*
|
Use move animation constants instead of static values.
yenatch
2014-09-17
3
-25
/
+25
*
|
Use hram constants for remaining joypad variables.
yenatch
2014-08-30
6
-13
/
+13
*
|
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
5
-61
/
+51
*
|
Fix static banks passed into GetName.
yenatch
2014-08-07
4
-8
/
+11
|
/
*
S_SPRITEBUFFER0 static address
U-Fish-PC\Daniel
2014-06-25
1
-1
/
+1
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
43
-792
/
+396
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
46
-317
/
+159
*
Use macros to define predefs.
yenatch
2014-06-16
6
-102
/
+100
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
20
-75
/
+53
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
27
-67
/
+67
*
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
3
-44
/
+46
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
44
-577
/
+577
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
3
-4
/
+4
*
More music bank references
U-Fish-PC\Daniel
2014-06-10
1
-1
/
+1
*
Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
4
-5
/
+5
*
Comment SGB packets.
yenatch
2014-06-06
1
-15
/
+15
*
Merge remote-tracking branch 'danny/master'
yenatch
2014-06-06
4
-269
/
+296
|
\
|
*
Relabel a few missed map scripts and TheEndTextString
U-Fish-PC\Daniel
2014-05-31
1
-2
/
+3
|
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
30
-176
/
+176
|
|
\
|
*
|
Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
1
-2
/
+3
|
*
|
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
3
-266
/
+291
*
|
|
Split out joypad code from main.asm.
yenatch
2014-05-31
1
-0
/
+51
|
|
/
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/
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*
|
Remove redundant dimensions in image filenames.
yenatch
2014-05-30
3
-3
/
+3
*
|
Use VRAM constants where applicable.
yenatch
2014-05-29
30
-173
/
+173
|
/
*
More wOAMBuffer references.
yenatch
2014-05-27
2
-2
/
+2
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
103
-3983
/
+3977
*
Split out item fragment code.
yenatch
2014-05-25
1
-0
/
+55
*
Split out overworld object movement.
yenatch
2014-05-25
1
-0
/
+858
*
Try to clean up PrepareOAMData.
yenatch
2014-05-25
2
-0
/
+203
*
Label BCD math predefs.
yenatch
2014-05-25
7
-16
/
+17
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
8
-10
/
+10
*
Rename joypad registers.
yenatch
2014-05-25
13
-25
/
+25
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
8
-37
/
+37
*
Rename engine/rng.asm to engine/random.asm.
yenatch
2014-05-24
1
-0
/
+0
*
Rename random number function and hram labels.
yenatch
2014-05-24
10
-80
/
+87
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