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* Add Yellow’s slot machine graphics.IIMarckus2014-10-212-0/+6
* Kill version.asm.IIMarckus2014-10-178-21/+21
* Minor comment/label improvements in Cinnabar Lab.IIMarckus2014-10-161-1/+1
* Better document the “can encounter Pokémon outside grass” code.IIMarckus2014-10-101-21/+26
* Add a lot of Yellow text changes.IIMarckus2014-10-103-0/+10
* Add Yellow player/rival names.IIMarckus2014-10-091-0/+22
* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-233-9891/+0
* Rename hVBlank* constants to h*.yenatch2014-09-2310-33/+33
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-2079-3021/+13132
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| * Commented/labelled misc functionsYamaArashi2014-09-1427-273/+284
| * Commented more sprite and map codeYamaArashi2014-09-1350-354/+362
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-0925-227/+236
| * Add comments regarding menus and spritesYamaArashi2014-09-082-10/+13
| * Labelled many functions/variablesYamaArashi2014-08-0834-2163/+2333
| * Commented functionYamaArashi2014-07-281-4/+4
* | Use move animation constants instead of static values.yenatch2014-09-173-25/+25
* | Use hram constants for remaining joypad variables.yenatch2014-08-306-13/+13
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-225-61/+51
* | Fix static banks passed into GetName.yenatch2014-08-074-8/+11
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* S_SPRITEBUFFER0 static addressU-Fish-PC\Daniel2014-06-251-1/+1
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-2543-792/+396
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-1646-317/+159
* Use macros to define predefs.yenatch2014-06-166-102/+100
* Rename predef functions so they aren't excessive in length.yenatch2014-06-1620-75/+53
* Remove generated "indirect jump" comments.yenatch2014-06-1627-67/+67
* Hall of Fame sram labels and related constants.yenatch2014-06-143-44/+46
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-1444-577/+577
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-103-4/+4
* More music bank referencesU-Fish-PC\Daniel2014-06-101-1/+1
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-094-5/+5
* Comment SGB packets.yenatch2014-06-061-15/+15
* Merge remote-tracking branch 'danny/master'yenatch2014-06-064-269/+296
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| * Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-311-2/+3
| * Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-3030-176/+176
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| * | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
| * | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-293-266/+291
* | | Split out joypad code from main.asm.yenatch2014-05-311-0/+51
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* | Remove redundant dimensions in image filenames.yenatch2014-05-303-3/+3
* | Use VRAM constants where applicable.yenatch2014-05-2930-173/+173
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* More wOAMBuffer references.yenatch2014-05-272-2/+2
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26103-3983/+3977
* Split out item fragment code.yenatch2014-05-251-0/+55
* Split out overworld object movement.yenatch2014-05-251-0/+858
* Try to clean up PrepareOAMData.yenatch2014-05-252-0/+203
* Label BCD math predefs.yenatch2014-05-257-16/+17
* Rename GetJoypadState -> Joypad.yenatch2014-05-258-10/+10
* Rename joypad registers.yenatch2014-05-2513-25/+25
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-258-37/+37
* Rename engine/rng.asm to engine/random.asm.yenatch2014-05-241-0/+0
* Rename random number function and hram labels.yenatch2014-05-2410-80/+87