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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Typo: SFX_POKEFLUE → SFX_POKEFLUTE
dannye
2017-05-08
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Gave names to the functions and labels and adresses used in DivideBCD
Joe Farebrother
2017-03-19
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and added a few comments
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Gave the labels in _MoveMon more descriptive names and added a few comments
Joe Farebrother
2017-03-19
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fix incorrect comment
YamaArashi
2017-01-16
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use actual predef label
YamaArashi
2017-01-07
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use text constants in poison.asm
YamaArashi
2016-12-31
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split code out of main.asm
YamaArashi
2016-12-31
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use more HRAM constants
YamaArashi
2016-10-29
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correct mistaken comments
YamaArashi
2016-10-29
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link battle action constants
YamaArashi
2016-10-29
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correct comments about teleport effect
YamaArashi
2016-10-16
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split bank 1 into files
YamaArashi
2016-09-17
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pull some bank 1 code out of main.asm
YamaArashi
2016-09-17
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Replace unnecessary tabs with spaces
dannye
2016-07-27
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Redo audio header macro
dannye
2016-07-27
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A few missed hardcoded decimal points
dannye
2016-07-18
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2016-07-18
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\
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sync text
YamaArashi
2016-06-12
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sync tileset WRAM labels
YamaArashi
2016-06-12
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more syncing with pokeyellow
YamaArashi
2016-06-12
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sync engine code with pokeyellow
YamaArashi
2016-06-12
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Clean up text commands
dannye
2016-07-18
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Remove the last address comments
dannye
2016-06-12
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except for wram.asm and sram.asm also delete unused yellow file
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Remove some leftover address comments
dannye
2016-06-12
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remove address comments
YamaArashi
2016-06-11
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Implement handy text macros from yellow
pikalaxalt
2016-06-09
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dbw door tiles
pikalaxalt
2016-05-22
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Merge branch 'master' of https://github.com/pret/pokered
pikalaxalt
2016-05-13
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\
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Clean up more Yellow ifdefs.
IIMarckus
2016-03-22
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Remove hardcoded length values in items.asm
Marcus Huderle
2016-02-21
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Remove hardcoded values for CopyData in battle core.
Marcus Huderle
2016-02-20
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Split default names strings into separate lines to make it less unpleasant ↵
pikalaxalt
2016-05-13
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to read
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Macrofy sprite status data in WRA0
PikalaxALT
2016-01-29
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/
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Fix logically incorrect label
dannye
2016-01-27
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fix typoes
YamaArashi
2016-01-09
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Fix a typo
PikalaxALT
2016-01-05
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Fix game time labels
PikalaxALT
2016-01-03
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Fewer underscores in constants
dannye
2015-12-14
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No more S_
dannye
2015-08-30
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No more wram_constants.asm
dannye
2015-08-30
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unfortunately, this means manually declaring the wEnemyMon1 party struct
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No more W_
dannye
2015-08-30
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replaced hardcoded values in ItemUseMedicine
YamaArashi
2015-08-30
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rename ItemUseBall labels
YamaArashi
2015-08-30
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use the new battle type constants
YamaArashi
2015-08-29
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commented pokeball function
YamaArashi
2015-08-29
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documented flags and misc. fixes
YamaArashi
2015-08-29
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add border constant and clear up misnomer
YamaArashi
2015-08-14
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named battle and learn move variables
YamaArashi
2015-08-14
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Named a test battle variable
YamaArashi
2015-08-13
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named more variables
YamaArashi
2015-08-12
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