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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Identify some percentage constant values
Rangi
2021-11-02
3
-22
/
+22
*
Fix typos (#334)
Amber Brault
2021-09-26
1
-1
/
+1
*
wcf4b -> wStringBuffer
Rangi
2021-08-28
13
-35
/
+35
*
Correct comments on SwitchAndTeleportEffect
SnorlaxMonster
2021-06-14
1
-2
/
+2
*
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
2021-05-31
4
-11
/
+11
*
Reformat MoveBoulderDustFunctionPointerTable
Rangi
2021-05-31
1
-15
/
+9
*
Improve some RAM formatting
Rangi
2021-05-31
2
-2
/
+2
*
Use macros for bit arrays
Rangi
2021-05-23
1
-1
/
+2
*
Use BANK("Pics #") for Pokémon and trainer pics
Rangi
2021-05-06
1
-1
/
+2
*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
10
-27
/
+27
*
Use rgbds 0.5.0 features:
Rangi
2021-04-17
1
-2
/
+2
*
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
2021-04-13
1
-1
/
+1
*
Trim extra newlines from some files
Rangi
2021-04-08
1
-1
/
+0
*
Fix incorrect sfx id
dannye
2021-03-30
1
-1
/
+1
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
8
-21
/
+16
*
Clean up handling of extra effective status effects
dannye
2021-02-21
1
-11
/
+13
*
Identify hUILayoutFlags
Rangi
2021-02-13
8
-34
/
+34
*
Delete unnecessary comment
SatoMew
2020-11-29
1
-1
/
+1
*
Update related tile animation constants
SatoMew
2020-11-29
3
-4
/
+4
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
14
-31
/
+31
*
Keep wGrassMons and wWaterMons together with a UNION
Rangi
2020-11-28
1
-8
/
+9
*
Fix file modes
dannye
2020-11-14
85
-0
/
+0
*
Use more joypad constants
dannye
2020-11-07
1
-7
/
+7
*
Use STARTER1 and STARTER2 for the title screen
Rangi
2020-11-07
1
-2
/
+2
*
Sync more with pokeyellow
Rangi
2020-11-06
3
-10
/
+10
*
Sync more with pokeyellow
Rangi
2020-11-05
14
-57
/
+58
*
Remove trailing whitespace
Rangi
2020-11-05
3
-4
/
+4
*
Sync more with pokeyellow
Rangi
2020-11-05
3
-12
/
+17
*
All battle back pictures end with "b"
Rangi
2020-11-05
1
-1
/
+1
*
Sync home and macro code with pokeyellow
Rangi
2020-11-05
1
-2
/
+2
*
Port some formatting from pokeyellow
Rangi
2020-11-04
1
-2
/
+1
*
Some formatting changes
Rangi
2020-10-19
5
-49
/
+57
*
Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-22
4
-4
/
+4
*
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
5
-5
/
+6
*
Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
11
-132
/
+47
*
Document more hidden object data and behavior
Rangi
2020-08-30
1
-27
/
+20
*
Separate splash screen, intro, and credits (like pokegold/pokecrystal)
Rangi
2020-08-28
3
-13
/
+13
*
Identify some map object related constants
Rangi
2020-08-17
2
-44
/
+44
*
Use LOAD/ENDL for OAM DMA code in HRAM (requires rgbds 0.4.1)
Rangi
2020-07-21
1
-1
/
+3
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
10
-252
/
+42
*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
10
-96
/
+112
*
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
1
-3
/
+3
*
Identify remaining tilemap IDs
Rangi
2020-07-17
4
-22
/
+17
*
SONY -> RIVAL
Rangi
2020-07-17
5
-10
/
+10
*
Update sprite names
Rangi
2020-07-17
2
-20
/
+20
*
$c9 was "の" in Japanese
Rangi
2020-07-16
1
-1
/
+1
*
Factor out animation tilemaps
Rangi
2020-07-16
1
-92
/
+1
*
Define constants for subanimation transform types
Rangi
2020-07-16
1
-15
/
+15
*
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
1
-19
/
+18
*
Use a macro for BattleTransition_DoubleCircle data
Rangi
2020-07-16
1
-80
/
+29
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