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* SL0P menu: add SAVER screensaver (autopilot EXPLORE)Ash Ketchum6 days1-2/+191
* EXPLORE: animate the approach to map edges instead of hard-jumpingAsh Ketchum6 days1-32/+62
* EXPLORE: smooth hardware-scroll animation for in-map page movesAsh Ketchum6 days1-19/+248
* explore: press A to warp to the viewed locationAsh Ketchum6 days1-28/+110
* explore: direction arrows showing where you can moveAsh Ketchum6 days1-2/+79
* explore: rewrite as an instant screen-paging cameraAsh Ketchum7 days1-21/+197
* explore: don't hide the player (fixes glitchy orphaned Pikachu)Ash Ketchum7 days1-3/+0
* explore: hide player (camera) + fix menu closeAsh Ketchum7 days2-2/+12
* explore: pivot to noclip free-roam cameraAsh Ketchum7 days2-143/+11
* explore: fix map rendering (compute the view pointer ourselves)Ash Ketchum7 days1-12/+51
* explore (P1): direction markers for legit connectionsAsh Ketchum7 days1-9/+35
* explore (P1 core): overworld map-connection browserAsh Ketchum7 days1-2/+90
* fix(nowild): use wUnusedFlag (0xCC5B) instead of wc5d8 for the toggleAsh Ketchum7 days2-4/+4
* fix(menu): push ROM bank before CloseTextDisplay (was corrupting collision)Ash Ketchum7 days1-1/+6
* menu: HMS - give all five HMs (Cut/Fly/Surf/Strength/Flash)Ash Ketchum7 days1-3/+20
* menu: TEACH - give the whole party an OP coverage movesetAsh Ketchum7 days1-3/+46
* menu: COINS cheat + expand ITEMS with evolution stones (12 items)Ash Ketchum7 days1-6/+21
* menu: add NOWILD toggle + REPEL (and repurpose wc5d8 as the flag)Ash Ketchum7 days2-2/+34
* menu: cheat suite - MONEY, BADGES, DEX, MAXTEAM + ITEMS submenuAsh Ketchum7 days1-42/+203
* menu: SL0P MENU scaffolding with WARP as a submenuAsh Ketchum7 days2-110/+223
* intro: real 2bpp graphic splash (POKeMON SL0P EDITION)Ash Ketchum7 days1-16/+39
* intro: brief POKeMON SL0P EDITION splash on the fastboot pathAsh Ketchum7 days2-2/+32
* warp: center the menu box and add a SECRET SL0P WARP MENU bannerAsh Ketchum7 days1-4/+18
* warp: polish menu (clear bg + hide sprites), 13 destinations, kill the birdAsh Ketchum7 days2-19/+40
* warp: full quick-warp menu (B2)Ash Ketchum7 days1-6/+64
* warp: SELECT opens quick-warp (B1) + relocate intro-skip to PlayIntroAsh Ketchum7 days2-0/+20
* fastboot: skip intro/title/menu and autoload save if one existsAsh Ketchum7 days2-1/+18
* Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and `PI...Yoann Fievez2026-06-245-13/+13
* Use `SOUND_MASK` constant in `TradeAnimCommon` (#159)CreamElDudJafar2026-06-201-1/+1
* Rename wd49b to wPikachuEmotionModifier (#156)Yoann Fievez2026-06-145-11/+11
* Document `UpdatePikachuHappinessAndMood` routine (#155)RainbowMetalPigeon2026-06-071-14/+18
* Fix comments in `IsNextTileShoreOrWater` (#152)Narishma-gb2026-05-241-5/+5
* Merge branch 'master' of https://github.com/pret/pokereddannye2026-04-152-3/+7
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| * Relabel SFX_SILPH_SCOPE to SFX_TRAINER_APPEARED (#580)PokefanMarcel2026-04-151-1/+1
| * Make `DebugSetPokedexEntries` automatically adapt to `NUM_POKEMON` changes (#...kagnusdev2026-04-061-2/+6
* | Merge branch 'master' of https://github.com/pret/pokereddannye2026-01-17105-735/+756
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| * Replace hard-coded numbers with constants in haze.asm (#564)DrNyk2026-01-171-2/+2
| * Align move grammar with pokecrystal (#565)SnorlaxMonster2026-01-172-135/+142
| * Use macros to enforce "hidden object" constraints, and rename them to "hidden...Rangi2026-01-0728-29/+29
| * Use macros to enforce "missable/hide/show object" constraints, and rename the...Rangi2026-01-075-52/+53
| * Replace magic number `$7` with `SLP_MASK` constant (#555)Jordan Moore2025-12-261-2/+2
| * Specify a max item length for `list_start` (#552)Rangi2025-12-153-3/+3
| * Comment more unreferenced local labels (#550)Narishma-gb2025-12-1528-117/+133
| * Update `StatusScreen`, add `*_STATS_BOX` constants (#546)Narishma-gb2025-12-013-50/+44
| * Define player and rival names once, to be used in two places (#545)Rangi2025-12-011-2/+2
| * Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543)Narishma-gb2025-11-2727-196/+221
| * Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-2517-49/+51
| * Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)Rangi2025-11-233-39/+7
| * Use more hardware and graphics constants (#532)Narishma-gb2025-11-1826-71/+82
* | Identify characters in `_OakSpeechText2B` and `Printer_GetMonStats.IDNo` (#144)abcboy1012025-12-301-1/+1