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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
S_SPRITEBUFFER0 static address
U-Fish-PC\Daniel
2014-06-25
1
-1
/
+1
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
43
-792
/
+396
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
46
-317
/
+159
*
Use macros to define predefs.
yenatch
2014-06-16
6
-102
/
+100
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
20
-75
/
+53
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
27
-67
/
+67
*
Hall of Fame sram labels and related constants.
yenatch
2014-06-14
3
-44
/
+46
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
44
-577
/
+577
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
3
-4
/
+4
*
More music bank references
U-Fish-PC\Daniel
2014-06-10
1
-1
/
+1
*
Clean up music bank references
U-Fish-PC\Daniel
2014-06-09
4
-5
/
+5
*
Comment SGB packets.
yenatch
2014-06-06
1
-15
/
+15
*
Merge remote-tracking branch 'danny/master'
yenatch
2014-06-06
4
-269
/
+296
|
\
|
*
Relabel a few missed map scripts and TheEndTextString
U-Fish-PC\Daniel
2014-05-31
1
-2
/
+3
|
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
30
-176
/
+176
|
|
\
|
*
|
Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
1
-2
/
+3
|
*
|
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
3
-266
/
+291
*
|
|
Split out joypad code from main.asm.
yenatch
2014-05-31
1
-0
/
+51
|
|
/
|
/
|
*
|
Remove redundant dimensions in image filenames.
yenatch
2014-05-30
3
-3
/
+3
*
|
Use VRAM constants where applicable.
yenatch
2014-05-29
30
-173
/
+173
|
/
*
More wOAMBuffer references.
yenatch
2014-05-27
2
-2
/
+2
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
103
-3983
/
+3977
*
Split out item fragment code.
yenatch
2014-05-25
1
-0
/
+55
*
Split out overworld object movement.
yenatch
2014-05-25
1
-0
/
+858
*
Try to clean up PrepareOAMData.
yenatch
2014-05-25
2
-0
/
+203
*
Label BCD math predefs.
yenatch
2014-05-25
7
-16
/
+17
*
Rename GetJoypadState -> Joypad.
yenatch
2014-05-25
8
-10
/
+10
*
Rename joypad registers.
yenatch
2014-05-25
13
-25
/
+25
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
8
-37
/
+37
*
Rename engine/rng.asm to engine/random.asm.
yenatch
2014-05-24
1
-0
/
+0
*
Rename random number function and hram labels.
yenatch
2014-05-24
10
-80
/
+87
*
Comment some more bank 0 functions.
yenatch
2014-05-23
15
-38
/
+38
*
Use a dedicated label for base stats.
yenatch
2014-05-23
1
-1
/
+1
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
12
-18
/
+18
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
106
-0
/
+39456