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| * | League PC code, address comments for hidden_items.asmluckytyphlosion2016-05-306-42/+39
| * | Vending machineluckytyphlosion2016-05-301-15/+17
* | | Bill's Housepikalaxalt2016-05-301-8/+8
|/ /
* | Mt Moon Pokemon Centerpikalaxalt2016-05-301-1/+3
* | Cerulean Pokemon Center; Func_5c0d4; space after comma in engine/menu/pokedex...pikalaxalt2016-05-301-263/+263
* | A couple more map-specific Pikachu functions in Bank 3Cpikalaxalt2016-05-301-1/+131
* | Pewter Pokecenterpikalaxalt2016-05-298-17/+20
* | Museum 1F far text scriptspikalaxalt2016-05-291-1/+2
* | Another chunk of bank 3cpikalaxalt2016-05-294-149/+30
* | More Bill's House text scriptspikalaxalt2016-05-291-1/+53
* | More far text scriptspikalaxalt2016-05-291-1/+66
* | Viridian Forest and other functionspikalaxalt2016-05-292-109/+181
* | Viridian Trainer Schoolpikalaxalt2016-05-281-1/+5
* | Oak's Lab Rewrite part 3pikalaxalt2016-05-281-0/+1
* | Red's House 1Fpikalaxalt2016-05-271-1/+2
* | Credits. Can I add my own name? Kappapikalaxalt2016-05-272-141/+195
* | Route 23pikalaxalt2016-05-271-1/+1
* | Route 22pikalaxalt2016-05-271-2/+2
* | Update Celadon scriptspikalaxalt2016-05-271-0/+1
* | Hey, I found a thing!pikalaxalt2016-05-261-2/+1
* | Disassemble Route 1pikalaxalt2016-05-261-1/+5
* | Final phase 3 of Viridian City script disassemblypikalaxalt2016-05-262-12/+16
* | Disassemble Yellow Viridian scriptspikalaxalt2016-05-261-1/+3
* | All Pikachu emotion gfx have been labeledpikalaxalt2016-05-252-159/+180
* | Move stuff around and disassemble a random functionpikalaxalt2016-05-253-611/+611
* | Replace pcm arguments with pcm file labelspikalaxalt2016-05-252-416/+417
* | Fully disassemble pikachu pic animation scriptspikalaxalt2016-05-251-61/+330
* | I'm pretty sure these are graphics pointerspikalaxalt2016-05-251-119/+135
* | More playing around with pikapic script disasmpikalaxalt2016-05-252-36/+114
* | Make some sense out of the pic animationspikalaxalt2016-05-253-2986/+2974
* | Last chunk of asm in bank 3f; remaining drs are datapikalaxalt2016-05-251-8/+50
* | Yet another chunk of asmpikalaxalt2016-05-251-7/+220
* | Yet another chunk of bank 3fpikalaxalt2016-05-251-6/+507
* | Another chunk of bank 3fpikalaxalt2016-05-251-1/+646
* | More pikachu engine stuffpikalaxalt2016-05-251-11/+138
* | More code and gfx pointerspikalaxalt2016-05-251-1/+35
* | Another chunk of F... overworld movement engine?pikalaxalt2016-05-251-1/+51
* | Another chunk of bank Fpikalaxalt2016-05-251-7/+298
* | More code and what looks like scripts in Fpikalaxalt2016-05-251-884/+982
* | another chunk of bank 3fpikalaxalt2016-05-241-2/+278
* | Trivially disassemble a data array in bank 3fpikalaxalt2016-05-241-1/+63
* | More disassembled functionspikalaxalt2016-05-241-7/+88
* | A couple more funcs in bank 3fpikalaxalt2016-05-241-1/+94
* | Func_f0a82pikalaxalt2016-05-242-2/+31
* | Actually include the Beach House scripts and headerspikalaxalt2016-05-241-4/+11
* | These are actually map indicespikalaxalt2016-05-241-5/+26
* | Replace hidden object file include in bank 3cpikalaxalt2016-05-242-6/+4
* | Comment on bug in bank 3c trash can sampling functionpikalaxalt2016-05-242-15/+40
* | Trash can randomization functionpikalaxalt2016-05-241-2/+85
* | Numerous changes (see below)pikalaxalt2016-05-245-117/+121