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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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extras
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pretty_map_headers.py
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Author
Files
Lines
2013-09-01
make extras/ a submodule
Bryan Bishop
1
-755
/
+0
2012-03-14
Remove python shebangs.
IIMarckus
1
-1
/
+0
2012-01-24
python for printing trainer headers
Bryan Bishop
1
-3
/
+3
2012-01-18
The python tools should spit out tabs, not spaces.
IIMarckus
1
-1
/
+1
2012-01-17
fix insert_texts for pre-existing TX_FAR target labels
Bryan Bishop
1
-1
/
+1
2012-01-17
Add the currency character to text tables.
IIMarckus
1
-0
/
+1
2012-01-16
These didn’t work as intended. Delete.
IIMarckus
1
-9
/
+0
2012-01-11
minor formatting
Bryan Bishop
1
-1
/
+1
2012-01-10
added text_pretty_printer_at to analyze_texts
Bryan Bishop
1
-1
/
+1
2012-01-09
insertion code for $08 text script asm
Bryan Bishop
1
-1
/
+1
2012-01-09
a simple gameboy disassembler
Bryan Bishop
1
-1
/
+1
2012-01-07
text analysis and insertion code (TX_FAR targets only)
Bryan Bishop
1
-10
/
+16
2012-01-07
add more text bytes for abbreviations
Bryan Bishop
1
-5
/
+26
2012-01-07
somewhat buggy TX_FAR pretty printer
Bryan Bishop
1
-1
/
+193
2012-01-05
insert object asm
Bryan Bishop
1
-4
/
+10
2012-01-05
use sprite constants in pretty printer
Bryan Bishop
1
-6
/
+14
2012-01-05
start using EVENT_DISP in object data output
Bryan Bishop
1
-4
/
+7
2012-01-05
pretty printer for object labels and asm
Bryan Bishop
1
-2
/
+331
2012-01-03
don't print extra comments about connections for zero connections
Bryan Bishop
1
-3
/
+6
2012-01-03
remove bank id output in pretty_map_headers, it's wrong anyway
Bryan Bishop
1
-1
/
+1
2012-01-03
fix tileset in pretty_map_headers output
Bryan Bishop
1
-1
/
+1
2012-01-02
fix error in map header asm (db -> dw)
Bryan Bishop
1
-1
/
+1
2012-01-02
tool to dump asm for each map header
Bryan Bishop
1
-0
/
+196