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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2012-01-10
add has_outstanding_labels to gbz80disasm
Bryan Bishop
1
-8
/
+23
2012-01-10
replace call pointers with labels in gbz80disasm
Bryan Bishop
1
-9
/
+24
2012-01-10
call $3927 -> call AddPokemonToParty
Bryan Bishop
2
-2
/
+2
2012-01-10
fix extra whitespace from gbz80disasm
Bryan Bishop
1
-3
/
+3
2012-01-10
insert_asm in insert_texts for function asm
Bryan Bishop
3
-6
/
+40
2012-01-10
call $3c49 -> call PrintText
Bryan Bishop
1
-1
/
+1
2012-01-10
remove debug output from gbz80disasm
Bryan Bishop
1
-2
/
+1
2012-01-10
fix gbz80disasm to optionally load a module in analyze_texts
Bryan Bishop
2
-3
/
+5
2012-01-09
updates to asm injection code
Bryan Bishop
3
-9
/
+20
2012-01-09
insertion code for $08 text script asm
Bryan Bishop
4
-529
/
+620
2012-01-09
a simple gameboy disassembler
Bryan Bishop
2
-1
/
+705
2012-01-09
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
1
-1
/
+1
2012-01-09
fix map naming mistakes in celadon city
Bryan Bishop
1
-3
/
+3
2012-01-08
insert labels for map texts pointer lists
Bryan Bishop
2
-4
/
+8
2012-01-08
update to the broken TX_FAR inserter
Bryan Bishop
2
-2
/
+5
2012-01-08
script to insert TX_FAR labels
Bryan Bishop
1
-3
/
+194
2012-01-07
typo fix for cinnibar -> cinnabar
Bryan Bishop
1
-4
/
+4
2012-01-07
text analysis and insertion code (TX_FAR targets only)
Bryan Bishop
3
-10
/
+160
2012-01-07
add more text bytes for abbreviations
Bryan Bishop
2
-7
/
+29
2012-01-07
somewhat buggy TX_FAR pretty printer
Bryan Bishop
2
-2
/
+194
2012-01-06
analyze_texts can handle more text commands now
Bryan Bishop
1
-16
/
+189
2012-01-06
starting to work with text command $01
Bryan Bishop
1
-10
/
+27
2012-01-06
analyze_text now works with TX_FAR
Bryan Bishop
1
-16
/
+73
2012-01-06
fix pointer calculation in analyze_texts
Bryan Bishop
1
-10
/
+25
2012-01-06
fix some python reserved names and variables
Bryan Bishop
2
-13
/
+13
2012-01-06
a prototype of a script to parse text scripts
Bryan Bishop
1
-0
/
+118
2012-01-05
a script to insert map object data into pokered.asm
Bryan Bishop
1
-0
/
+83
2012-01-05
insert object asm
Bryan Bishop
2
-5
/
+11
2012-01-05
use sprite constants in pretty printer
Bryan Bishop
1
-6
/
+14
2012-01-05
switch around old amber sprite constants
Bryan Bishop
1
-3
/
+5
2012-01-05
sprite constants
Bryan Bishop
1
-5
/
+69
2012-01-05
sprite_helper finds which maps a sprite appears on
Bryan Bishop
1
-0
/
+115
2012-01-05
start using EVENT_DISP in object data output
Bryan Bishop
1
-4
/
+7
2012-01-05
pretty printer for object labels and asm
Bryan Bishop
2
-3
/
+351
2012-01-05
tiny update to print out a list of referenced text counts
Bryan Bishop
1
-1
/
+7
2012-01-04
extract "referenced texts" from maps
Bryan Bishop
1
-3
/
+126
2012-01-04
text_pointers.py - simple tool to look at text pointers
Bryan Bishop
1
-0
/
+56
2012-01-04
add block labels to map headers
Bryan Bishop
2
-3
/
+45
2012-01-04
add most of the block labels
Bryan Bishop
1
-8
/
+23
2012-01-04
import lots of block labels
Bryan Bishop
2
-11
/
+125
2012-01-03
fix typos in names in extract_maps.py
Bryan Bishop
1
-4
/
+4
2012-01-03
map_block_dumper - create these .blk files
Bryan Bishop
1
-0
/
+46
2012-01-03
Route11GateUpstairs_h map header asm
Bryan Bishop
1
-1
/
+1
2012-01-03
Route11Gate_h map header asm
Bryan Bishop
1
-1
/
+1
2012-01-03
analyze_incbins now applies map header asm patches
Bryan Bishop
1
-10
/
+71
2012-01-03
don't print extra comments about connections for zero connections
Bryan Bishop
1
-3
/
+6
2012-01-03
remove bank id output in pretty_map_headers, it's wrong anyway
Bryan Bishop
1
-1
/
+1
2012-01-03
remove debug print line
Bryan Bishop
1
-1
/
+0
2012-01-03
fix final interval in generated incbins
Bryan Bishop
1
-0
/
+1
2012-01-03
analyze_incbins is a tool to generate diffs
Bryan Bishop
1
-0
/
+161
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