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2012-01-10add has_outstanding_labels to gbz80disasmBryan Bishop1-8/+23
2012-01-10replace call pointers with labels in gbz80disasmBryan Bishop1-9/+24
2012-01-10call $3927 -> call AddPokemonToPartyBryan Bishop2-2/+2
2012-01-10fix extra whitespace from gbz80disasmBryan Bishop1-3/+3
2012-01-10insert_asm in insert_texts for function asmBryan Bishop3-6/+40
2012-01-10call $3c49 -> call PrintTextBryan Bishop1-1/+1
2012-01-10remove debug output from gbz80disasmBryan Bishop1-2/+1
2012-01-10fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop2-3/+5
2012-01-09updates to asm injection codeBryan Bishop3-9/+20
2012-01-09insertion code for $08 text script asmBryan Bishop4-529/+620
2012-01-09a simple gameboy disassemblerBryan Bishop2-1/+705
2012-01-09CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop1-1/+1
2012-01-09fix map naming mistakes in celadon cityBryan Bishop1-3/+3
2012-01-08insert labels for map texts pointer listsBryan Bishop2-4/+8
2012-01-08update to the broken TX_FAR inserterBryan Bishop2-2/+5
2012-01-08script to insert TX_FAR labelsBryan Bishop1-3/+194
2012-01-07typo fix for cinnibar -> cinnabarBryan Bishop1-4/+4
2012-01-07text analysis and insertion code (TX_FAR targets only)Bryan Bishop3-10/+160
2012-01-07add more text bytes for abbreviationsBryan Bishop2-7/+29
2012-01-07somewhat buggy TX_FAR pretty printerBryan Bishop2-2/+194
2012-01-06analyze_texts can handle more text commands nowBryan Bishop1-16/+189
2012-01-06starting to work with text command $01Bryan Bishop1-10/+27
2012-01-06analyze_text now works with TX_FARBryan Bishop1-16/+73
2012-01-06fix pointer calculation in analyze_textsBryan Bishop1-10/+25
2012-01-06fix some python reserved names and variablesBryan Bishop2-13/+13
2012-01-06a prototype of a script to parse text scriptsBryan Bishop1-0/+118
2012-01-05a script to insert map object data into pokered.asmBryan Bishop1-0/+83
2012-01-05insert object asmBryan Bishop2-5/+11
2012-01-05use sprite constants in pretty printerBryan Bishop1-6/+14
2012-01-05switch around old amber sprite constantsBryan Bishop1-3/+5
2012-01-05sprite constantsBryan Bishop1-5/+69
2012-01-05sprite_helper finds which maps a sprite appears onBryan Bishop1-0/+115
2012-01-05start using EVENT_DISP in object data outputBryan Bishop1-4/+7
2012-01-05pretty printer for object labels and asmBryan Bishop2-3/+351
2012-01-05tiny update to print out a list of referenced text countsBryan Bishop1-1/+7
2012-01-04extract "referenced texts" from mapsBryan Bishop1-3/+126
2012-01-04text_pointers.py - simple tool to look at text pointersBryan Bishop1-0/+56
2012-01-04add block labels to map headersBryan Bishop2-3/+45
2012-01-04add most of the block labelsBryan Bishop1-8/+23
2012-01-04import lots of block labelsBryan Bishop2-11/+125
2012-01-03fix typos in names in extract_maps.pyBryan Bishop1-4/+4
2012-01-03map_block_dumper - create these .blk filesBryan Bishop1-0/+46
2012-01-03Route11GateUpstairs_h map header asmBryan Bishop1-1/+1
2012-01-03Route11Gate_h map header asmBryan Bishop1-1/+1
2012-01-03analyze_incbins now applies map header asm patchesBryan Bishop1-10/+71
2012-01-03don't print extra comments about connections for zero connectionsBryan Bishop1-3/+6
2012-01-03remove bank id output in pretty_map_headers, it's wrong anywayBryan Bishop1-1/+1
2012-01-03remove debug print lineBryan Bishop1-1/+0
2012-01-03fix final interval in generated incbinsBryan Bishop1-0/+1
2012-01-03analyze_incbins is a tool to generate diffsBryan Bishop1-0/+161