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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
Files
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*
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
2012-01-09
1
-1
/
+1
*
fix map naming mistakes in celadon city
Bryan Bishop
2012-01-09
1
-3
/
+3
*
insert labels for map texts pointer lists
Bryan Bishop
2012-01-08
2
-4
/
+8
*
update to the broken TX_FAR inserter
Bryan Bishop
2012-01-08
2
-2
/
+5
*
script to insert TX_FAR labels
Bryan Bishop
2012-01-08
1
-3
/
+194
*
typo fix for cinnibar -> cinnabar
Bryan Bishop
2012-01-07
1
-4
/
+4
*
text analysis and insertion code (TX_FAR targets only)
Bryan Bishop
2012-01-07
3
-10
/
+160
*
add more text bytes for abbreviations
Bryan Bishop
2012-01-07
2
-7
/
+29
*
somewhat buggy TX_FAR pretty printer
Bryan Bishop
2012-01-07
2
-2
/
+194
*
analyze_texts can handle more text commands now
Bryan Bishop
2012-01-06
1
-16
/
+189
*
starting to work with text command $01
Bryan Bishop
2012-01-06
1
-10
/
+27
*
analyze_text now works with TX_FAR
Bryan Bishop
2012-01-06
1
-16
/
+73
*
fix pointer calculation in analyze_texts
Bryan Bishop
2012-01-06
1
-10
/
+25
*
fix some python reserved names and variables
Bryan Bishop
2012-01-06
2
-13
/
+13
*
a prototype of a script to parse text scripts
Bryan Bishop
2012-01-06
1
-0
/
+118
*
a script to insert map object data into pokered.asm
Bryan Bishop
2012-01-05
1
-0
/
+83
*
insert object asm
Bryan Bishop
2012-01-05
2
-5
/
+11
*
use sprite constants in pretty printer
Bryan Bishop
2012-01-05
1
-6
/
+14
*
switch around old amber sprite constants
Bryan Bishop
2012-01-05
1
-3
/
+5
*
sprite constants
Bryan Bishop
2012-01-05
1
-5
/
+69
*
sprite_helper finds which maps a sprite appears on
Bryan Bishop
2012-01-05
1
-0
/
+115
*
start using EVENT_DISP in object data output
Bryan Bishop
2012-01-05
1
-4
/
+7
*
pretty printer for object labels and asm
Bryan Bishop
2012-01-05
2
-3
/
+351
*
tiny update to print out a list of referenced text counts
Bryan Bishop
2012-01-05
1
-1
/
+7
*
extract "referenced texts" from maps
Bryan Bishop
2012-01-04
1
-3
/
+126
*
text_pointers.py - simple tool to look at text pointers
Bryan Bishop
2012-01-04
1
-0
/
+56
*
add block labels to map headers
Bryan Bishop
2012-01-04
2
-3
/
+45
*
add most of the block labels
Bryan Bishop
2012-01-04
1
-8
/
+23
*
import lots of block labels
Bryan Bishop
2012-01-04
2
-11
/
+125
*
fix typos in names in extract_maps.py
Bryan Bishop
2012-01-03
1
-4
/
+4
*
map_block_dumper - create these .blk files
Bryan Bishop
2012-01-03
1
-0
/
+46
*
Route11GateUpstairs_h map header asm
Bryan Bishop
2012-01-03
1
-1
/
+1
*
Route11Gate_h map header asm
Bryan Bishop
2012-01-03
1
-1
/
+1
*
analyze_incbins now applies map header asm patches
Bryan Bishop
2012-01-03
1
-10
/
+71
*
don't print extra comments about connections for zero connections
Bryan Bishop
2012-01-03
1
-3
/
+6
*
remove bank id output in pretty_map_headers, it's wrong anyway
Bryan Bishop
2012-01-03
1
-1
/
+1
*
remove debug print line
Bryan Bishop
2012-01-03
1
-1
/
+0
*
fix final interval in generated incbins
Bryan Bishop
2012-01-03
1
-0
/
+1
*
analyze_incbins is a tool to generate diffs
Bryan Bishop
2012-01-03
1
-0
/
+161
*
update cinnabar island name in extract_maps
Bryan Bishop
2012-01-03
1
-1
/
+1
*
remove cardinal booleans in extract_maps
Bryan Bishop
2012-01-03
1
-5
/
+0
*
fix map names in extract_maps per 4a9db3764c20
Bryan Bishop
2012-01-03
1
-2
/
+2
*
fix tileset in pretty_map_headers output
Bryan Bishop
2012-01-03
1
-1
/
+1
*
relative filepath to baserom.gbc in extras/extract_maps.py
Bryan Bishop
2012-01-03
1
-1
/
+1
*
fix error in map header asm (db -> dw)
Bryan Bishop
2012-01-02
1
-1
/
+1
*
tool to dump asm for each map header
Bryan Bishop
2012-01-02
1
-0
/
+196
*
tools/extract_maps.py -> extras/
Bryan Bishop
2012-01-02
1
-0
/
+545
*
$0 is a valid tile in maps, even though $00 is the terminating byte.
IIMarckus
2011-03-16
1
-8
/
+2
*
Add redrle, a program to compress and decompress Town Map tilemaps
IIMarckus
2011-02-19
1
-0
/
+134
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