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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Merge.
Bryan Bishop
2012-01-10
2
-8
/
+36
|
\
|
*
call $2f9e -> call GetMonName
Bryan Bishop
2012-01-10
1
-0
/
+1
|
*
fix gbz80disasm line repetition bug
Bryan Bishop
2012-01-10
2
-6
/
+5
|
*
implement two-byte op codes in gbz80disasm
Bryan Bishop
2012-01-10
1
-4
/
+32
*
|
Fix typo: Lavendar → Lavender.
IIMarckus
2012-01-10
1
-1
/
+1
|
/
*
fix gbz80disasm pretty printer for non-08 scripts
Bryan Bishop
2012-01-10
2
-2
/
+5
*
add has_outstanding_labels to gbz80disasm
Bryan Bishop
2012-01-10
1
-8
/
+23
*
replace call pointers with labels in gbz80disasm
Bryan Bishop
2012-01-10
1
-9
/
+24
*
call $3927 -> call AddPokemonToParty
Bryan Bishop
2012-01-10
2
-2
/
+2
*
fix extra whitespace from gbz80disasm
Bryan Bishop
2012-01-10
1
-3
/
+3
*
insert_asm in insert_texts for function asm
Bryan Bishop
2012-01-10
3
-6
/
+40
*
call $3c49 -> call PrintText
Bryan Bishop
2012-01-10
1
-1
/
+1
*
remove debug output from gbz80disasm
Bryan Bishop
2012-01-10
1
-2
/
+1
*
fix gbz80disasm to optionally load a module in analyze_texts
Bryan Bishop
2012-01-10
2
-3
/
+5
*
updates to asm injection code
Bryan Bishop
2012-01-09
3
-9
/
+20
*
insertion code for $08 text script asm
Bryan Bishop
2012-01-09
4
-529
/
+620
*
a simple gameboy disassembler
Bryan Bishop
2012-01-09
2
-1
/
+705
*
CELADON_HOUSE_2 -> CELADON_HOUSE
Bryan Bishop
2012-01-09
1
-1
/
+1
*
fix map naming mistakes in celadon city
Bryan Bishop
2012-01-09
1
-3
/
+3
*
insert labels for map texts pointer lists
Bryan Bishop
2012-01-08
2
-4
/
+8
*
update to the broken TX_FAR inserter
Bryan Bishop
2012-01-08
2
-2
/
+5
*
script to insert TX_FAR labels
Bryan Bishop
2012-01-08
1
-3
/
+194
*
typo fix for cinnibar -> cinnabar
Bryan Bishop
2012-01-07
1
-4
/
+4
*
text analysis and insertion code (TX_FAR targets only)
Bryan Bishop
2012-01-07
3
-10
/
+160
*
add more text bytes for abbreviations
Bryan Bishop
2012-01-07
2
-7
/
+29
*
somewhat buggy TX_FAR pretty printer
Bryan Bishop
2012-01-07
2
-2
/
+194
*
analyze_texts can handle more text commands now
Bryan Bishop
2012-01-06
1
-16
/
+189
*
starting to work with text command $01
Bryan Bishop
2012-01-06
1
-10
/
+27
*
analyze_text now works with TX_FAR
Bryan Bishop
2012-01-06
1
-16
/
+73
*
fix pointer calculation in analyze_texts
Bryan Bishop
2012-01-06
1
-10
/
+25
*
fix some python reserved names and variables
Bryan Bishop
2012-01-06
2
-13
/
+13
*
a prototype of a script to parse text scripts
Bryan Bishop
2012-01-06
1
-0
/
+118
*
a script to insert map object data into pokered.asm
Bryan Bishop
2012-01-05
1
-0
/
+83
*
insert object asm
Bryan Bishop
2012-01-05
2
-5
/
+11
*
use sprite constants in pretty printer
Bryan Bishop
2012-01-05
1
-6
/
+14
*
switch around old amber sprite constants
Bryan Bishop
2012-01-05
1
-3
/
+5
*
sprite constants
Bryan Bishop
2012-01-05
1
-5
/
+69
*
sprite_helper finds which maps a sprite appears on
Bryan Bishop
2012-01-05
1
-0
/
+115
*
start using EVENT_DISP in object data output
Bryan Bishop
2012-01-05
1
-4
/
+7
*
pretty printer for object labels and asm
Bryan Bishop
2012-01-05
2
-3
/
+351
*
tiny update to print out a list of referenced text counts
Bryan Bishop
2012-01-05
1
-1
/
+7
*
extract "referenced texts" from maps
Bryan Bishop
2012-01-04
1
-3
/
+126
*
text_pointers.py - simple tool to look at text pointers
Bryan Bishop
2012-01-04
1
-0
/
+56
*
add block labels to map headers
Bryan Bishop
2012-01-04
2
-3
/
+45
*
add most of the block labels
Bryan Bishop
2012-01-04
1
-8
/
+23
*
import lots of block labels
Bryan Bishop
2012-01-04
2
-11
/
+125
*
fix typos in names in extract_maps.py
Bryan Bishop
2012-01-03
1
-4
/
+4
*
map_block_dumper - create these .blk files
Bryan Bishop
2012-01-03
1
-0
/
+46
*
Route11GateUpstairs_h map header asm
Bryan Bishop
2012-01-03
1
-1
/
+1
*
Route11Gate_h map header asm
Bryan Bishop
2012-01-03
1
-1
/
+1
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