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* fix gbz80disasm for multi-byte opcode incrementationBryan Bishop2012-01-10
* gbz80disasm stops at all unconditional jumps unless there's a missing labelBryan Bishop2012-01-10
* romviz - make an image to show progressBryan Bishop2012-01-10
* added text_pretty_printer_at to analyze_textsBryan Bishop2012-01-10
* RockTunnel1 texts and update gbz80disasm to not handle $8Bryan Bishop2012-01-10
* update analyze_texts to find missing $08sBryan Bishop2012-01-10
* pick some reasonable defaults for gbz80disasm op codesBryan Bishop2012-01-10
* prefer "jp hl" over "ld pc, hl" for $E9Bryan Bishop2012-01-10
* add GetMachineName address to gbz80disasmBryan Bishop2012-01-10
* call $00b5 -> call CopyDataBryan Bishop2012-01-10
* replace call $3e6d -> call PredefBryan Bishop2012-01-10
* Merge.Bryan Bishop2012-01-10
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| * call $2f9e -> call GetMonNameBryan Bishop2012-01-10
| * fix gbz80disasm line repetition bugBryan Bishop2012-01-10
| * implement two-byte op codes in gbz80disasmBryan Bishop2012-01-10
* | Fix typo: Lavendar → Lavender.IIMarckus2012-01-10
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* fix gbz80disasm pretty printer for non-08 scriptsBryan Bishop2012-01-10
* add has_outstanding_labels to gbz80disasmBryan Bishop2012-01-10
* replace call pointers with labels in gbz80disasmBryan Bishop2012-01-10
* call $3927 -> call AddPokemonToPartyBryan Bishop2012-01-10
* fix extra whitespace from gbz80disasmBryan Bishop2012-01-10
* insert_asm in insert_texts for function asmBryan Bishop2012-01-10
* call $3c49 -> call PrintTextBryan Bishop2012-01-10
* remove debug output from gbz80disasmBryan Bishop2012-01-10
* fix gbz80disasm to optionally load a module in analyze_textsBryan Bishop2012-01-10
* updates to asm injection codeBryan Bishop2012-01-09
* insertion code for $08 text script asmBryan Bishop2012-01-09
* a simple gameboy disassemblerBryan Bishop2012-01-09
* CELADON_HOUSE_2 -> CELADON_HOUSEBryan Bishop2012-01-09
* fix map naming mistakes in celadon cityBryan Bishop2012-01-09
* insert labels for map texts pointer listsBryan Bishop2012-01-08
* update to the broken TX_FAR inserterBryan Bishop2012-01-08
* script to insert TX_FAR labelsBryan Bishop2012-01-08
* typo fix for cinnibar -> cinnabarBryan Bishop2012-01-07
* text analysis and insertion code (TX_FAR targets only)Bryan Bishop2012-01-07
* add more text bytes for abbreviationsBryan Bishop2012-01-07
* somewhat buggy TX_FAR pretty printerBryan Bishop2012-01-07
* analyze_texts can handle more text commands nowBryan Bishop2012-01-06
* starting to work with text command $01Bryan Bishop2012-01-06
* analyze_text now works with TX_FARBryan Bishop2012-01-06
* fix pointer calculation in analyze_textsBryan Bishop2012-01-06
* fix some python reserved names and variablesBryan Bishop2012-01-06
* a prototype of a script to parse text scriptsBryan Bishop2012-01-06
* a script to insert map object data into pokered.asmBryan Bishop2012-01-05
* insert object asmBryan Bishop2012-01-05
* use sprite constants in pretty printerBryan Bishop2012-01-05
* switch around old amber sprite constantsBryan Bishop2012-01-05
* sprite constantsBryan Bishop2012-01-05
* sprite_helper finds which maps a sprite appears onBryan Bishop2012-01-05
* start using EVENT_DISP in object data outputBryan Bishop2012-01-05