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* Name the tilesets and give them constants.yenatch2014-04-031-0/+0
| | | | Also clean up the tileset macro and remove placeholders/redundant files.
* extract and include blockset dataBryan Bishop2012-01-141-0/+0
extract_tileblocks also has the ability to output asm, but the output seems like it would be too much for rgbasm to handle. Instead of cluttering up common.asm, I am opting to place the data in binary data files under gfx/blocksets/ in .bst files. Every 16 bytes is a separate block in the blockset. Each byte is referencing a tile id from the tileset graphics in gfx/tilesets/. hg-commit-id: 0540eff0f081