| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add original Red/Green tileset graphics which differ from Red/Blue | Rangi | 2020-06-27 | 3 | -0/+0 |
| * | Replace .tilecoll files with tile ID db data | Rangi | 2020-06-27 | 19 | -19/+0 |
| * | Use rgbgfx and c tools instead of the submodule. | yenatch | 2018-03-10 | 15 | -0/+0 |
| * | Remove the Beach House option. | IIMarckus | 2016-06-07 | 2 | -1/+0 |
| * | Add the beach house tileset. | IIMarckus | 2014-10-17 | 2 | -0/+1 |
| * | Remove redundant dimensions in image filenames. | yenatch | 2014-05-30 | 19 | -0/+0 |
| * | Fix tile padding for house and ship_port tileset graphics. | yenatch | 2014-04-05 | 2 | -0/+0 |
| * | Convert pngs in gfx/ to 1bpp and 2bpp. | yenatch | 2014-04-05 | 44 | -0/+0 |
| * | Name the tilesets and give them constants. | yenatch | 2014-04-03 | 62 | -0/+0 |
| * | give consistency to map names | U-Fish-PC\Daniel | 2013-09-16 | 24 | -0/+0 |
| * | * analyzed assembly related to handling sprites | Mr Wint | 2013-03-17 | 3 | -0/+0 |
| * | extract .tilecoll files | Bryan Bishop | 2012-01-19 | 19 | -0/+19 |
| * | tileset files in gfx/tilesets/ | Bryan Bishop | 2012-01-14 | 19 | -0/+0 |
