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* Remove unused RG/RB graphicsRangi2020-11-053-0/+0
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* Start reorganizing pokeyellowRangi2020-11-041-0/+0
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* Sync with pokereddannye2020-11-0423-20/+0
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* Sync with pokereddannye2020-05-203-0/+0
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* Update toolsCeleste Brault2019-06-1014-0/+0
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* Tilesetspikalaxalt2016-06-035-0/+0
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* Add the beach house tileset.IIMarckus2014-10-172-0/+1
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* Remove redundant dimensions in image filenames.yenatch2014-05-3019-0/+0
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* Fix tile padding for house and ship_port tileset graphics.yenatch2014-04-052-0/+0
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* Convert pngs in gfx/ to 1bpp and 2bpp.yenatch2014-04-0544-0/+0
| | | | | | | | | All graphics are now png. Some files were split out of necessity: - gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png - gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png - gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
* Name the tilesets and give them constants.yenatch2014-04-0362-0/+0
| | | | Also clean up the tileset macro and remove placeholders/redundant files.
* give consistency to map namesU-Fish-PC\Daniel2013-09-1624-0/+0
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* * analyzed assembly related to handling spritesMr Wint2013-03-173-0/+0
| | | | | | | * added assembly that was wrongly classified as music before * all jumps and calls now point to a proper label * removed all incbins in home bank * some more small assembly analysis and comments
* extract .tilecoll filesBryan Bishop2012-01-1919-0/+19
| | | | | hg-commit-id: 79e6ba077076
* tileset files in gfx/tilesets/Bryan Bishop2012-01-1419-0/+0
hg-commit-id: a1dd793bdd7f