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2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi1-1/+0
2020-11-14Fix file modesdannye1-0/+0
2020-11-05All battle back pictures end with "b"Rangi2-1/+1
2020-08-28Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi16-1/+1
2020-07-17cycling.png -> red_bike.pngRangi2-1/+1
2020-07-17Identify remaining tilemap IDsRangi5-0/+2
2020-07-17Update sprite namesRangi32-67/+67
2020-07-16Identify trade-related tilemapsRangi2-0/+2
2020-07-16Factor out animation tilemapsRangi3-0/+0
2020-07-16Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi1-0/+0
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi1-0/+0
2020-07-05gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2Rangi1-0/+0
2020-07-03Factor out graphics INCBINs from main.asm to gfx/*.asmRangi6-0/+61
2020-07-03Move graphics-only object file sources into gfx/Rangi3-0/+512
2020-06-28Add original Red/Green SGB border and slot machine graphicsRangi4-0/+0
2020-06-27Add original Red/Green tileset graphics which differ from Red/BlueRangi3-0/+0
2020-06-27Move trade bubble from gfx/icons to gfx/tradeRangi1-0/+0
2020-06-27Individual images for party menu icon graphicsRangi6-0/+0
2020-06-27Move mon_nest_icon.png to gfx/town_mapRangi1-0/+0
2020-06-27Merge pic/ into gfx/Rangi508-0/+0
2020-06-27Fix the slot machine tilemap, and adjust the slot graphicsRangi3-0/+0
2020-06-27Replace .tilecoll files with tile ID db dataRangi19-19/+0
2020-06-27Organize gfx/Rangi78-0/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-0/+0
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch23-0/+0
2016-06-07Remove the Beach House option.IIMarckus3-1/+0
2015-01-07Fix PNG files to have bit depth match the bit depth used in the game.stag01914-0/+0
2014-10-21Add Yellow’s slot machine graphics.IIMarckus2-0/+0
2014-10-17Add the beach house tileset.IIMarckus3-0/+1
2014-07-28Commented functionYamaArashi1-0/+0
2014-05-30Remove redundant dimensions in image filenames.yenatch32-0/+0
2014-04-05Accidentally added a second minimize graphic.yenatch1-0/+0
2014-04-05Fix tile padding for house and ship_port tileset graphics.yenatch2-0/+0
2014-04-05Convert pngs in gfx/ to 1bpp and 2bpp.yenatch296-45/+0
2014-04-03Name the tilesets and give them constants.yenatch86-0/+0
2013-12-24Red fishing tiles and ss anne smoke puff gfx INCBIN.Marcus Huderle6-0/+3
2013-12-23MinimizedMonSprite 1bpp gfx.Marcus Huderle1-0/+1
2013-12-15Removed pointless ed_symbol file.Marcus Huderle1-1/+0
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel2-0/+0
2013-12-05Nicknaming screen loads the 'ED' symbol separately.Marcus Huderle1-0/+1
2013-11-15Dissasemble and clean upU-Fish-PC\Daniel2-0/+1
2013-10-15Add Mon nest iconU-Fish-PC\Daniel1-0/+1
2013-09-16give consistency to map namesU-Fish-PC\Daniel29-0/+0
2013-09-08Split blank_leader_names and circle_tileU-Fish-PC\Daniel2-0/+0
2013-08-20Add ledge hopping shadow tile to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Add black battle transition tile to gfxU-Fish-PC\Daniel1-0/+1
2013-08-20Add falling star tile to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Add diagonal line tiles to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added Town Map rle file to gfxU-Fish-PC\Daniel1-0/+0
2013-08-20Added Town Map up arrow to gfxU-Fish-PC\Daniel1-0/+0