| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 10 days | intro: real 2bpp graphic splash (POKeMON SL0P EDITION) | Ash Ketchum | 1 | -0/+0 | |
| Replace the plain-text splash with an actual rendered graphic: gfx/slop/intro.png (bordered banner, big drop-shadowed SL0P logo) -> deduped tiles + tilemap via a custom rgbgfx Makefile rule (164 tiles). SlopSplash loads it into VRAM (BG map, 0x8000 tiles), holds ~2s, fades out, and restores LCDC_DEFAULT so the overworld BG addressing + OBJ sprites are intact. Reproducible from the PNG. | |||||
| 2025-12-19 | Convert some PNG graphics to 2-bit grayscale (#143) | Narishma-gb | 20 | -0/+0 | |
| 2025-10-19 | Separate surfing Pikachu graphics from audio engine code | Rangi | 1 | -0/+2 | |
| Fixes #137 | |||||
| 2025-09-10 | Misc. naming and cleanup (#139) | Narishma-gb | 5 | -0/+5 | |
| * Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar` | |||||
| 2025-09-06 | Fix .tilemap file extension, fix some typos (#138) | Narishma-gb | 8 | -0/+0 | |
| 2025-06-25 | Distinguish single trainer pics section from Pokemon pics | Rangi42 | 1 | -1/+1 | |
| 2025-06-25 | Fishing graphics make more sense horizontally | Rangi42 | 3 | -0/+0 | |
| 2023-07-15 | Thoroughly document debug code (#410) | SatoMew | 1 | -2/+2 | |
| 2023-07-13 | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 3 | -2/+2 | |
| This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | |||||
| 2022-09-25 | Change names of move subanimations to be meaningful (#389) | BlueZangoose | 2 | -0/+0 | |
| Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com> | |||||
| 2022-03-04 | Gen 1's Minimize graphic was not a complete 8x8 tile | Rangi | 1 | -0/+0 | |
| 2022-03-04 | Gen 1's Minimize graphic was not a complete 8x8 tile | Rangi | 1 | -0/+0 | |
| 2021-05-06 | Use BANK("Pics #") for Pokémon and trainer pics | Rangi | 1 | -1/+0 | |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 | |
| 2020-11-05 | Remove unused RG/RB graphics | Rangi | 482 | -162/+162 | |
| 2020-11-05 | All battle back pictures end with "b" | Rangi | 2 | -1/+1 | |
| 2020-11-04 | Start reorganizing pokeyellow | Rangi | 41 | -1/+168 | |
| 2020-11-04 | Sync with pokered | dannye | 827 | -20/+576 | |
| 2020-08-28 | Separate splash screen, intro, and credits (like pokegold/pokecrystal) | Rangi | 16 | -1/+1 | |
| 2020-07-17 | cycling.png -> red_bike.png | Rangi | 2 | -1/+1 | |
| 2020-07-17 | Identify remaining tilemap IDs | Rangi | 5 | -0/+2 | |
| 2020-07-17 | Update sprite names | Rangi | 32 | -67/+67 | |
| These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | |||||
| 2020-07-16 | Identify trade-related tilemaps | Rangi | 2 | -0/+2 | |
| 2020-07-16 | Factor out animation tilemaps | Rangi | 3 | -0/+0 | |
| 2020-07-16 | Un-deduplicate gfx/intro_credits/gengar.png's tiles | Rangi | 1 | -0/+0 | |
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | 1 | -0/+0 | |
| 2020-07-05 | gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2 | Rangi | 1 | -0/+0 | |
| 2020-07-03 | Factor out graphics INCBINs from main.asm to gfx/*.asm | Rangi | 6 | -0/+61 | |
| 2020-07-03 | Move graphics-only object file sources into gfx/ | Rangi | 3 | -0/+512 | |
| Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes. It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated"). | |||||
| 2020-06-28 | Add original Red/Green SGB border and slot machine graphics | Rangi | 4 | -0/+0 | |
| 2020-06-27 | Add original Red/Green tileset graphics which differ from Red/Blue | Rangi | 3 | -0/+0 | |
| This is just for convenience, like the Red/Green Pokémon front sprites. | |||||
| 2020-06-27 | Move trade bubble from gfx/icons to gfx/trade | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Individual images for party menu icon graphics | Rangi | 6 | -0/+0 | |
| 2020-06-27 | Move mon_nest_icon.png to gfx/town_map | Rangi | 1 | -0/+0 | |
| 2020-06-27 | Merge pic/ into gfx/ | Rangi | 508 | -0/+0 | |
| 2020-06-27 | Fix the slot machine tilemap, and adjust the slot graphics | Rangi | 3 | -0/+0 | |
| 2020-06-27 | Replace .tilecoll files with tile ID db data | Rangi | 19 | -19/+0 | |
| 2020-06-27 | Organize gfx/ | Rangi | 78 | -0/+0 | |
| 2020-05-20 | Sync with pokered | dannye | 6 | -0/+0 | |
| 2020-05-03 | Port pull request #234 from pokered, and fix bloated Pikachu images | CelestialAmber | 3 | -0/+0 | |
| 2019-06-10 | Update tools | Celeste Brault | 23 | -0/+0 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -0/+0 | |
| Polished Map | |||||
| 2018-03-10 | Use rgbgfx and c tools instead of the submodule. | yenatch | 23 | -0/+0 | |
| 2016-12-03 | actually fixed e40cc | MightyBirdy | 1 | -0/+0 | |
| 2016-11-29 | Fixing another Pikachu graphic | MightyBirdy | 1 | -0/+0 | |
| 2016-10-09 | Fix one more Pikachu gfx | einstein95 | 1 | -0/+0 | |
| 2016-10-09 | Fix some Pikachu gfx | einstein95 | 2 | -0/+0 | |
| 2016-06-11 | Character dict; surfing minigame; printer debug | pikalaxalt | 3 | -0/+0 | |
| 2016-06-07 | Remove the Beach House option. | IIMarckus | 3 | -1/+0 | |
| 2016-06-06 | Remove unused source files | dannye | 3 | -0/+0 | |
