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2026-07-15intro: real 2bpp graphic splash (POKeMON SL0P EDITION)Ash Ketchum
Replace the plain-text splash with an actual rendered graphic: gfx/slop/intro.png (bordered banner, big drop-shadowed SL0P logo) -> deduped tiles + tilemap via a custom rgbgfx Makefile rule (164 tiles). SlopSplash loads it into VRAM (BG map, 0x8000 tiles), holds ~2s, fades out, and restores LCDC_DEFAULT so the overworld BG addressing + OBJ sprites are intact. Reproducible from the PNG.
2025-12-19Convert some PNG graphics to 2-bit grayscale (#143)Narishma-gb
2025-10-19Separate surfing Pikachu graphics from audio engine codeRangi
Fixes #137
2025-09-10Misc. naming and cleanup (#139)Narishma-gb
* Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar`
2025-09-06Fix .tilemap file extension, fix some typos (#138)Narishma-gb
2025-06-25Distinguish single trainer pics section from Pokemon picsRangi42
2025-06-25Fishing graphics make more sense horizontallyRangi42
2023-07-15Thoroughly document debug code (#410)SatoMew
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2022-09-25Change names of move subanimations to be meaningful (#389)BlueZangoose
Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
2022-03-04Gen 1's Minimize graphic was not a complete 8x8 tileRangi
2022-03-04Gen 1's Minimize graphic was not a complete 8x8 tileRangi
2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi
2020-11-14Fix file modesdannye
2020-11-05Remove unused RG/RB graphicsRangi
2020-11-05All battle back pictures end with "b"Rangi
2020-11-04Start reorganizing pokeyellowRangi
2020-11-04Sync with pokereddannye
2020-08-28Separate splash screen, intro, and credits (like pokegold/pokecrystal)Rangi
2020-07-17cycling.png -> red_bike.pngRangi
2020-07-17Identify remaining tilemap IDsRangi
2020-07-17Update sprite namesRangi
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-16Identify trade-related tilemapsRangi
2020-07-16Factor out animation tilemapsRangi
2020-07-16Un-deduplicate gfx/intro_credits/gengar.png's tilesRangi
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi
2020-07-05gfx/overworld/spinners.png, like gfx/battle/balls.png, is 4x1 not 2x2Rangi
2020-07-03Factor out graphics INCBINs from main.asm to gfx/*.asmRangi
2020-07-03Move graphics-only object file sources into gfx/Rangi
Previously this wasn't working, but now the Makefile uses pokegold's technique for running scan_includes. It also enables and fixes some rgbds warnings ("Non-local labels without a colon are deprecated").
2020-06-28Add original Red/Green SGB border and slot machine graphicsRangi
2020-06-27Add original Red/Green tileset graphics which differ from Red/BlueRangi
This is just for convenience, like the Red/Green Pokémon front sprites.
2020-06-27Move trade bubble from gfx/icons to gfx/tradeRangi
2020-06-27Individual images for party menu icon graphicsRangi
2020-06-27Move mon_nest_icon.png to gfx/town_mapRangi
2020-06-27Merge pic/ into gfx/Rangi
2020-06-27Fix the slot machine tilemap, and adjust the slot graphicsRangi
2020-06-27Replace .tilecoll files with tile ID db dataRangi
2020-06-27Organize gfx/Rangi
2020-05-20Sync with pokereddannye
2020-05-03Port pull request #234 from pokered, and fix bloated Pikachu imagesCelestialAmber
2019-06-10Update toolsCeleste Brault
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi
Polished Map
2018-03-10Use rgbgfx and c tools instead of the submodule.yenatch
2016-12-03actually fixed e40ccMightyBirdy
2016-11-29Fixing another Pikachu graphicMightyBirdy
2016-10-09Fix one more Pikachu gfxeinstein95
2016-10-09Fix some Pikachu gfxeinstein95
2016-06-11Character dict; surfing minigame; printer debugpikalaxalt
2016-06-07Remove the Beach House option.IIMarckus
2016-06-06Remove unused source filesdannye