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* Resolve WRAM addresses and bank 3e unknownspikalaxalt2016-06-053-2/+1
* No more `dr`pikalaxalt2016-06-0511-0/+7
* Identify the previously-unknown GFX in bank 1Apikalaxalt2016-06-041-0/+0
* Another chunk of bank 3epikalaxalt2016-06-041-0/+1
* Resolve incbinned sgb borderpikalaxalt2016-06-041-0/+0
* Pikachu pics; town map entriespikalaxalt2016-06-0461-0/+0
* Tilesetspikalaxalt2016-06-0312-0/+0
* More code and gfx pointerspikalaxalt2016-05-251-0/+0
* Bank7 misc functionsluckytyphlosion2016-05-234-0/+0
* Move diploma tilemaps out of incbinspikalaxalt2016-05-233-4/+0
* Disassemble diploma in bank 3apikalaxalt2016-05-223-0/+4
* Functions at 3a:4d35pikalaxalt2016-05-221-0/+0
* Another function related to OAMpikalaxalt2016-05-221-0/+0
* Disassemble function at ea3eapikalaxalt2016-05-222-0/+0
* engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion2015-12-231-0/+0
* Build only YellowU-Daniel-PC\Daniel2015-08-014-0/+0
* Yellow gfx.luckytyphlosion2015-07-1046-0/+0
* Fix PNG files to have bit depth match the bit depth used in the game.stag0192015-01-0714-0/+0
* Add Yellow’s slot machine graphics.IIMarckus2014-10-212-0/+0
* Add the beach house tileset.IIMarckus2014-10-173-0/+1
* Commented functionYamaArashi2014-07-281-0/+0
* Remove redundant dimensions in image filenames.yenatch2014-05-3032-0/+0
* Accidentally added a second minimize graphic.yenatch2014-04-051-0/+0
* Fix tile padding for house and ship_port tileset graphics.yenatch2014-04-052-0/+0
* Convert pngs in gfx/ to 1bpp and 2bpp.yenatch2014-04-05296-45/+0
* Name the tilesets and give them constants.yenatch2014-04-0386-0/+0
* Red fishing tiles and ss anne smoke puff gfx INCBIN.Marcus Huderle2013-12-246-0/+3
* MinimizedMonSprite 1bpp gfx.Marcus Huderle2013-12-231-0/+1
* Disassemble Slot Machine and OthersU-Fish-PC\Daniel2013-12-112-0/+0
* Dissasemble and clean upU-Fish-PC\Daniel2013-11-152-0/+1
* Add Mon nest iconU-Fish-PC\Daniel2013-10-151-0/+1
* give consistency to map namesU-Fish-PC\Daniel2013-09-1629-0/+0
* Split blank_leader_names and circle_tileU-Fish-PC\Daniel2013-09-082-0/+0
* Add ledge hopping shadow tile to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Add black battle transition tile to gfxU-Fish-PC\Daniel2013-08-201-0/+1
* Add falling star tile to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Add diagonal line tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added Town Map rle file to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added Town Map up arrow to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added Town Map cursor to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added fishing animation tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added attack animation tileset 2 to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added attack animation tileset 1 to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added party menu/ow mon sprites to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added Pokecenter healing Pokeball tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added spinner animation tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Fixed intro fight front spriteU-Fish-PC\Daniel2013-08-202-0/+0
* Added intro fight tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added Gamefreak intro tiles to gfxU-Fish-PC\Daniel2013-08-201-0/+0
* Added trading wire transfer tiles to gfxU-Fish-PC\Daniel2013-08-191-0/+0