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2026-06-24Identify `wPikachuSpawnStateFlags` and `wPikachuMapScriptFlags` bits, and ↵Yoann Fievez1-11/+11
`PIKAMOVEMENT_*` constants (#158) - Rename `wd471` to` wPikachuSpawnStateFlags`, with `BIT_PIKACHU_SPAWN_*` bits - Rename `wd492` to `wPikachuMapScriptFlags`, with `BIT_PIKACHU_MAP_*` bits - Introduce `PIKAMOVEMENT_*` constants for `ApplyPikachuMovementData` - Refactor `BillsHouse` scripts and Pikachu/Bill movement data
2025-12-15Comment more unreferenced local labels (#550)Narishma-gb1-2/+2
2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-2/+2
* Name some printer/diploma routines * Name `wd434` * Name `NAME_LENGTH_JP` * Rename `callabd`/`calladb` to `farcall`/`callfar`
2025-09-03Label and constant cleanup (#528)Narishma-gb1-6/+4
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2025-05-10Improve IsSurfingPikachuInParty documentation (#128)Linus Unnebäck1-4/+5
2024-10-07`FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`Vortyne1-2/+2
2024-09-29Rename off-by-one wram labelsdannye1-7/+7
2024-09-23Identify more flag bits (#464)Sylvie1-1/+1
2024-09-18Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie1-1/+1
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-2/+2
2020-11-13Add constants for player and rival startersRangi1-1/+1
2020-11-04Sync with pokereddannye1-0/+322
2020-08-30Identify some hSpriteDataOffset valuesRangi1-4/+4
2020-07-07Move all code out of home.asm into home/Rangi1-0/+248
This results in 64 home/*.asm files, comparable to pokecrystal's 57.