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* Update audio macro namesdannye2019-07-27
* Replace some hard-coded values with constantsRangi2019-07-07
* Rename map files, labels, and constants to be consistent and work with Polish...Rangi2019-01-01
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-30
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-09
* split code out of main.asmYamaArashi2016-12-31
* Redo audio header macrodannye2016-07-27
* sync homeYamaArashi2016-06-12
* sync tileset WRAM labelsYamaArashi2016-06-12
* remove address commentsYamaArashi2016-06-11
* Fix game time labelsPikalaxALT2016-01-03
* No more W_dannye2015-08-30
* documented flags and misc. fixesYamaArashi2015-08-29
* add border constant and clear up misnomerYamaArashi2015-08-14
* commented SGB palette stuffYamaArashi2015-08-12
* commented audio codeYamaArashi2015-08-08
* Use more lbdannye2015-08-05
* yet more namingYamaArashi2015-07-25
* more naming variablesYamaArashi2015-07-24
* enumerate eventsYamaArashi2015-07-20
* namingYamaArashi2015-07-19
* jpab/jpba macrosYamaArashi2015-07-19
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
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| * small changesYamaArashi2015-07-18
* | Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
* fix variable namingYamaArashi2015-07-18
* named wram variablesYamaArashi2015-07-14
* Use more screen dimension constantsdannye2015-07-14
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
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| * named wram variablesYamaArashi2015-07-12
* | Use more *Coorddannye2015-07-14
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* Start using text predef macrosdannye2015-07-04
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* serial/trade/miscYamaArashi2015-02-07
* Commented/labelled misc functionsYamaArashi2014-09-14
* Commented more sprite and map codeYamaArashi2014-09-13
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
* Labelled many functions/variablesYamaArashi2014-08-08
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Split out joypad and overworld code from home.asm.yenatch2014-05-30