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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2025-11-23
Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540)
Rangi
1
-5
/
+1
2025-11-12
Use features of RGBDS 1.0.0 (#537)
Rangi
1
-5
/
+5
2025-09-10
Misc. naming and cleanup (#139)
Narishma-gb
1
-1
/
+1
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-8
/
+8
2025-01-28
Miscellaneous cleanup (#488)
Rangi
1
-1
/
+5
2024-09-24
Identify more bit flags (#465)
Sylvie
1
-1
/
+1
2024-09-18
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
1
-13
/
+13
2024-08-04
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
1
-4
/
+4
2024-07-24
Identify wcd6d as wNameBuffer and others (#455)
Sylvie
1
-2
/
+2
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-4
/
+4
2021-11-05
Refactorize check button pressed (#340)
Yoann Fievez
1
-1
/
+1
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
1
-3
/
+3
2020-11-29
Label and document hFFD7 more accurately
SatoMew
1
-5
/
+5
2020-11-05
Organize home and macro code
Rangi
1
-7
/
+5
2020-11-05
Sync home and macro code with pokeyellow
Rangi
1
-10
/
+1
2020-11-04
Sync with pokered
dannye
1
-0
/
+474
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-3
/
+3
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-15
/
+15
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-2
/
+2
2020-07-03
Move more code from home.asm to home/
Rangi
1
-0
/
+464