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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2021-02-13
Identify hUILayoutFlags
Rangi
1
-1
/
+1
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
1
-0
/
+4
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-20
/
+20
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-9
/
+9
2020-07-06
text_linkpromptbutton -> text_waitbutton
Rangi
1
-17
/
+17
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-268
/
+189
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-1
/
+1
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-6
/
+6
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-168
/
+168
2016-09-11
name text destination pointer variable
YamaArashi
1
-5
/
+5
2016-07-18
Clean up text commands
dannye
1
-23
/
+27
2016-06-12
more syncing with pokeyellow
YamaArashi
1
-86
/
+75
2016-06-12
Remove the last address comments
dannye
1
-2
/
+2
2016-06-12
Remove some leftover address comments
dannye
1
-8
/
+8
2016-06-11
remove address comments
YamaArashi
1
-48
/
+48
2015-08-30
No more W_
dannye
1
-1
/
+1
2015-08-05
Use more lb
dannye
1
-2
/
+2
2015-07-29
constants for PrintNumber
YamaArashi
1
-1
/
+1
2015-07-25
yet more naming
YamaArashi
1
-4
/
+4
2015-07-21
Name some battle sound effects
dannye
1
-2
/
+2
2015-07-19
Name sound effects
dannye
1
-7
/
+7
2015-07-18
Consolidate coord macros
dannye
1
-11
/
+11
2015-07-14
hall of fame / credits
YamaArashi
1
-3
/
+3
2015-07-14
Comment naming screen
dannye
1
-2
/
+2
2015-07-14
Use more screen dimension constants
dannye
1
-13
/
+13
2015-07-14
Use more *Coord
dannye
1
-1
/
+1
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-4
/
+4
2015-02-07
commented battle stuff
YamaArashi
1
-1
/
+1
2015-02-07
serial/trade/misc
YamaArashi
1
-4
/
+4
2015-01-27
Fix some sfx ids
U-Daniel-PC\Daniel
1
-2
/
+2
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-40
/
+20
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-3
/
+3
2014-05-30
Split the text engine out of home.asm.
yenatch
1
-0
/
+738