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2021-02-13Identify hUILayoutFlagsRangi1-1/+1
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi1-0/+4
2020-07-07Sync coordinate macros with pokecrystalRangi1-20/+20
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-9/+9
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi1-17/+17
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-268/+189
2020-07-03Replace raw hex values with HRAM constantsRangi1-1/+1
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-6/+6
2017-12-30Add space between arguments in assembly instructions and remove redundant a i...xCrystal1-168/+168
2016-09-11name text destination pointer variableYamaArashi1-5/+5
2016-07-18Clean up text commandsdannye1-23/+27
2016-06-12more syncing with pokeyellowYamaArashi1-86/+75
2016-06-12Remove the last address commentsdannye1-2/+2
2016-06-12Remove some leftover address commentsdannye1-8/+8
2016-06-11remove address commentsYamaArashi1-48/+48
2015-08-30No more W_dannye1-1/+1
2015-08-05Use more lbdannye1-2/+2
2015-07-29constants for PrintNumberYamaArashi1-1/+1
2015-07-25yet more namingYamaArashi1-4/+4
2015-07-21Name some battle sound effectsdannye1-2/+2
2015-07-19Name sound effectsdannye1-7/+7
2015-07-18Consolidate coord macrosdannye1-11/+11
2015-07-14hall of fame / creditsYamaArashi1-3/+3
2015-07-14Comment naming screendannye1-2/+2
2015-07-14Use more screen dimension constantsdannye1-13/+13
2015-07-14Use more *Coorddannye1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-4/+4
2015-02-07commented battle stuffYamaArashi1-1/+1
2015-02-07serial/trade/miscYamaArashi1-4/+4
2015-01-27Fix some sfx idsU-Daniel-PC\Daniel1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-40/+20
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-3/+3
2014-05-30Split the text engine out of home.asm.yenatch1-0/+738