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* Identify hUILayoutFlagsRangi2021-02-131-1/+1
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-0/+4
* Sync coordinate macros with pokecrystalRangi2020-07-071-20/+20
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-9/+9
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-061-17/+17
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-268/+189
* Replace raw hex values with HRAM constantsRangi2020-07-031-1/+1
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-6/+6
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-301-168/+168
* name text destination pointer variableYamaArashi2016-09-111-5/+5
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-86/+75
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| * more syncing with pokeyellowYamaArashi2016-06-121-86/+75
* | Clean up text commandsdannye2016-07-181-23/+27
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* Remove the last address commentsdannye2016-06-121-2/+2
* Remove some leftover address commentsdannye2016-06-121-8/+8
* remove address commentsYamaArashi2016-06-111-48/+48
* No more W_dannye2015-08-301-1/+1
* Use more lbdannye2015-08-051-2/+2
* constants for PrintNumberYamaArashi2015-07-291-1/+1
* yet more namingYamaArashi2015-07-251-4/+4
* Name some battle sound effectsdannye2015-07-211-2/+2
* Name sound effectsdannye2015-07-191-7/+7
* Consolidate coord macrosdannye2015-07-181-11/+11
* hall of fame / creditsYamaArashi2015-07-141-3/+3
* Comment naming screendannye2015-07-141-2/+2
* Use more screen dimension constantsdannye2015-07-141-13/+13
* Use more *Coorddannye2015-07-141-1/+1
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
* commented battle stuffYamaArashi2015-02-071-1/+1
* serial/trade/miscYamaArashi2015-02-071-4/+4
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-2/+2
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-40/+20
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
* Split the text engine out of home.asm.yenatch2014-05-301-0/+738