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* Identify more flag bits (#464)Sylvie2024-09-23
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Thoroughly document debug code (#410)SatoMew2023-07-15
* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
* RGBDS syntax updates (#358)vulcandth2022-06-06
* Identify hUILayoutFlagsRangi2021-02-13
* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Replace raw hex values with HRAM constantsRangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-30
* name text destination pointer variableYamaArashi2016-09-11
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-18
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| * more syncing with pokeyellowYamaArashi2016-06-12
* | Clean up text commandsdannye2016-07-18
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* Remove the last address commentsdannye2016-06-12
* Remove some leftover address commentsdannye2016-06-12
* remove address commentsYamaArashi2016-06-11
* No more W_dannye2015-08-30
* Use more lbdannye2015-08-05
* constants for PrintNumberYamaArashi2015-07-29
* yet more namingYamaArashi2015-07-25
* Name some battle sound effectsdannye2015-07-21
* Name sound effectsdannye2015-07-19
* Consolidate coord macrosdannye2015-07-18
* hall of fame / creditsYamaArashi2015-07-14
* Comment naming screendannye2015-07-14
* Use more screen dimension constantsdannye2015-07-14
* Use more *Coorddannye2015-07-14
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* commented battle stuffYamaArashi2015-02-07
* serial/trade/miscYamaArashi2015-02-07
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-27
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Split the text engine out of home.asm.yenatch2014-05-30