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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Identify more flag bits (#464)
Sylvie
2024-09-23
*
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
*
Thoroughly document debug code (#410)
SatoMew
2023-07-15
*
Add macros, constants, and labels for map scripts and text (#367)
vulcandth
2023-07-13
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
*
Identify hUILayoutFlags
Rangi
2021-02-13
*
Disassemble the BLUEMONS.GB debug ROM
Rangi
2020-07-15
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
*
text_linkpromptbutton -> text_waitbutton
Rangi
2020-07-06
*
Port pokecrystal's formatting of text commands and special characters
Rangi
2020-07-04
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
*
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2017-12-30
*
name text destination pointer variable
YamaArashi
2016-09-11
*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2016-07-18
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*
more syncing with pokeyellow
YamaArashi
2016-06-12
*
|
Clean up text commands
dannye
2016-07-18
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/
*
Remove the last address comments
dannye
2016-06-12
*
Remove some leftover address comments
dannye
2016-06-12
*
remove address comments
YamaArashi
2016-06-11
*
No more W_
dannye
2015-08-30
*
Use more lb
dannye
2015-08-05
*
constants for PrintNumber
YamaArashi
2015-07-29
*
yet more naming
YamaArashi
2015-07-25
*
Name some battle sound effects
dannye
2015-07-21
*
Name sound effects
dannye
2015-07-19
*
Consolidate coord macros
dannye
2015-07-18
*
hall of fame / credits
YamaArashi
2015-07-14
*
Comment naming screen
dannye
2015-07-14
*
Use more screen dimension constants
dannye
2015-07-14
*
Use more *Coord
dannye
2015-07-14
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
*
commented battle stuff
YamaArashi
2015-02-07
*
serial/trade/misc
YamaArashi
2015-02-07
*
Fix some sfx ids
U-Daniel-PC\Daniel
2015-01-27
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Split the text engine out of home.asm.
yenatch
2014-05-30