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* Identify more flag bits (#464)Sylvie2024-09-23
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
| | | Also identify `wPPUpCountAndMaxPP`
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
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* Thoroughly document debug code (#410)SatoMew2023-07-15
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* RGBDS syntax updates (#358)vulcandth2022-06-06
| | | New MACRO and DEF syntax
* Identify hUILayoutFlagsRangi2021-02-13
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* Sync coordinate macros with pokecrystalRangi2020-07-07
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
| | | | Fixes #260
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-30
| | | | in instructions like add a, x
* name text destination pointer variableYamaArashi2016-09-11
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* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-18
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| * more syncing with pokeyellowYamaArashi2016-06-12
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* | Clean up text commandsdannye2016-07-18
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* Remove the last address commentsdannye2016-06-12
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* Remove some leftover address commentsdannye2016-06-12
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* remove address commentsYamaArashi2016-06-11
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* No more W_dannye2015-08-30
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* Use more lbdannye2015-08-05
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-29
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* yet more namingYamaArashi2015-07-25
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* Name some battle sound effectsdannye2015-07-21
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* Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
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* hall of fame / creditsYamaArashi2015-07-14
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* Comment naming screendannye2015-07-14
| | | | also use more joypad constants
* Use more screen dimension constantsdannye2015-07-14
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* Use more *Coorddannye2015-07-14
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* commented battle stuffYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-27
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
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* Split the text engine out of home.asm.yenatch2014-05-30