| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Identify more flag bits (#464) | Sylvie | 2024-09-23 |
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| * | Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462) | Sylvie | 2024-09-18 |
| | | | | Also identify `wPPUpCountAndMaxPP` | ||
| * | Identify various flag labels and bit constants (#454) | Sylvie | 2024-07-16 |
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| * | Thoroughly document debug code (#410) | SatoMew | 2023-07-15 |
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| * | Add macros, constants, and labels for map scripts and text (#367) | vulcandth | 2023-07-13 |
| | | | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified. | ||
| * | RGBDS syntax updates (#358) | vulcandth | 2022-06-06 |
| | | | | New MACRO and DEF syntax | ||
| * | Identify hUILayoutFlags | Rangi | 2021-02-13 |
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| * | Disassemble the BLUEMONS.GB debug ROM | Rangi | 2020-07-15 |
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| * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
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| * | text_linkpromptbutton -> text_waitbutton | Rangi | 2020-07-06 |
| | | | | | Fixes #260 | ||
| * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 |
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| * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 |
| | | | | | To do: turn constants into labels and use ldh | ||
| * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 |
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| * | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2017-12-30 |
| | | | | | in instructions like add a, x | ||
| * | name text destination pointer variable | YamaArashi | 2016-09-11 |
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| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2016-07-18 |
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| | * | more syncing with pokeyellow | YamaArashi | 2016-06-12 |
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| * | | Clean up text commands | dannye | 2016-07-18 |
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| * | Remove the last address comments | dannye | 2016-06-12 |
| | | | | | | except for wram.asm and sram.asm also delete unused yellow file | ||
| * | Remove some leftover address comments | dannye | 2016-06-12 |
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| * | remove address comments | YamaArashi | 2016-06-11 |
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| * | No more W_ | dannye | 2015-08-30 |
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| * | Use more lb | dannye | 2015-08-05 |
| | | | | | and other clean up | ||
| * | constants for PrintNumber | YamaArashi | 2015-07-29 |
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| * | yet more naming | YamaArashi | 2015-07-25 |
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| * | Name some battle sound effects | dannye | 2015-07-21 |
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| * | Name sound effects | dannye | 2015-07-19 |
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| * | Consolidate coord macros | dannye | 2015-07-18 |
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| * | hall of fame / credits | YamaArashi | 2015-07-14 |
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| * | Comment naming screen | dannye | 2015-07-14 |
| | | | | | also use more joypad constants | ||
| * | Use more screen dimension constants | dannye | 2015-07-14 |
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| * | Use more *Coord | dannye | 2015-07-14 |
| | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | ||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | commented battle stuff | YamaArashi | 2015-02-07 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 |
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| * | Fix some sfx ids | U-Daniel-PC\Daniel | 2015-01-27 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 |
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| * | Split the text engine out of home.asm. | yenatch | 2014-05-30 |
