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* Identify hUILayoutFlagsRangi2021-02-131-1/+1
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-0/+4
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* Sync coordinate macros with pokecrystalRangi2020-07-071-20/+20
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-9/+9
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* text_linkpromptbutton -> text_waitbuttonRangi2020-07-061-17/+17
| | | | Fixes #260
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-268/+189
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* Replace raw hex values with HRAM constantsRangi2020-07-031-1/+1
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-6/+6
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* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-168/+168
| | | | in instructions like add a, x
* name text destination pointer variableYamaArashi2016-09-111-5/+5
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* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-86/+75
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| * more syncing with pokeyellowYamaArashi2016-06-121-86/+75
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* | Clean up text commandsdannye2016-07-181-23/+27
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* Remove the last address commentsdannye2016-06-121-2/+2
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* Remove some leftover address commentsdannye2016-06-121-8/+8
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* remove address commentsYamaArashi2016-06-111-48/+48
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* No more W_dannye2015-08-301-1/+1
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* Use more lbdannye2015-08-051-2/+2
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-291-1/+1
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* yet more namingYamaArashi2015-07-251-4/+4
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* Name some battle sound effectsdannye2015-07-211-2/+2
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* Name sound effectsdannye2015-07-191-7/+7
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* Consolidate coord macrosdannye2015-07-181-11/+11
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* hall of fame / creditsYamaArashi2015-07-141-3/+3
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* Comment naming screendannye2015-07-141-2/+2
| | | | also use more joypad constants
* Use more screen dimension constantsdannye2015-07-141-13/+13
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* Use more *Coorddannye2015-07-141-1/+1
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* commented battle stuffYamaArashi2015-02-071-1/+1
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* serial/trade/miscYamaArashi2015-02-071-4/+4
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-40/+20
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
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* Split the text engine out of home.asm.yenatch2014-05-301-0/+738