| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | yet more naming | YamaArashi | 2015-07-25 | 1 | -4/+4 |
| * | Name some battle sound effects | dannye | 2015-07-21 | 1 | -2/+2 |
| * | Name sound effects | dannye | 2015-07-19 | 1 | -7/+7 |
| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -11/+11 |
| * | hall of fame / credits | YamaArashi | 2015-07-14 | 1 | -3/+3 |
| * | Comment naming screen | dannye | 2015-07-14 | 1 | -2/+2 |
| * | Use more screen dimension constants | dannye | 2015-07-14 | 1 | -13/+13 |
| * | Use more *Coord | dannye | 2015-07-14 | 1 | -1/+1 |
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -4/+4 |
| * | commented battle stuff | YamaArashi | 2015-02-07 | 1 | -1/+1 |
| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -4/+4 |
| * | Fix some sfx ids | U-Daniel-PC\Daniel | 2015-01-27 | 1 | -2/+2 |
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -40/+20 |
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -3/+3 |
| * | Split the text engine out of home.asm. | yenatch | 2014-05-30 | 1 | -0/+738 |
