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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
oak_speech2.asm
luckytyphlosion
2015-11-01
*
Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-30
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\
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Use more lb
dannye
2015-08-05
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constants for PrintNumber
YamaArashi
2015-07-29
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yet more naming
YamaArashi
2015-07-25
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Name some battle sound effects
dannye
2015-07-21
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Name sound effects
dannye
2015-07-19
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Consolidate coord macros
dannye
2015-07-18
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hall of fame / credits
YamaArashi
2015-07-14
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Comment naming screen
dannye
2015-07-14
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Use more screen dimension constants
dannye
2015-07-14
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Use more *Coord
dannye
2015-07-14
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Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
*
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Fix bank1c errors and a few missed bank0 errors.
luckytyphlosion
2015-08-09
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Fix typos up to end of home/audio.asm
luckytyphlosion
2015-08-09
*
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Attempt to make Yellow Buildable, part 5
luckytyphlosion
2015-08-02
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Attempt to make yellow buildable, part 4
luckytyphlosion
2015-08-01
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Fixed many homebank functions.
luckytyphlosion
2015-06-07
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/
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commented battle stuff
YamaArashi
2015-02-07
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serial/trade/misc
YamaArashi
2015-02-07
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Fix some sfx ids
U-Daniel-PC\Daniel
2015-01-27
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Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
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Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
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Split the text engine out of home.asm.
yenatch
2014-05-30