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| * yet more namingYamaArashi2015-07-251-4/+4
| * Name some battle sound effectsdannye2015-07-211-2/+2
| * Name sound effectsdannye2015-07-191-7/+7
| * Consolidate coord macrosdannye2015-07-181-11/+11
| * hall of fame / creditsYamaArashi2015-07-141-3/+3
| * Comment naming screendannye2015-07-141-2/+2
| * Use more screen dimension constantsdannye2015-07-141-13/+13
| * Use more *Coorddannye2015-07-141-1/+1
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
* | Fix bank1c errors and a few missed bank0 errors.luckytyphlosion2015-08-091-1/+1
* | Fix typos up to end of home/audio.asmluckytyphlosion2015-08-091-5/+5
* | Attempt to make Yellow Buildable, part 5luckytyphlosion2015-08-021-1/+1
* | Attempt to make yellow buildable, part 4luckytyphlosion2015-08-011-8/+8
* | Fixed many homebank functions.luckytyphlosion2015-06-071-73/+79
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* commented battle stuffYamaArashi2015-02-071-1/+1
* serial/trade/miscYamaArashi2015-02-071-4/+4
* Fix some sfx idsU-Daniel-PC\Daniel2015-01-271-2/+2
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-40/+20
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-3/+3
* Split the text engine out of home.asm.yenatch2014-05-301-0/+738