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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-18
* Label and constant cleanup (#528)Narishma-gb2025-09-03
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-30
* Consistently capitalize `ASSERT` directives (#489)Rangi2025-01-28
* Identify more flag bits (#464)Sylvie2024-09-23
* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-18
* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
* Add constants for wMapConnections bits and group map header wram labelsLinus Unnebäck2023-11-17
* RGBDS syntax updates (#358)vulcandth2022-06-06
* Refactorize check button pressed (#340)Yoann Fievez2021-11-05
* Sync home and macro code with pokeyellowRangi2020-11-05
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04