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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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trainers.asm
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2026-01-07
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
1
-2
/
+2
2025-12-15
Comment more unreferenced local labels (#550)
Narishma-gb
1
-12
/
+12
2025-11-25
Avoid magic numbers for most `CopyData` calls (#542)
Rangi
1
-1
/
+1
2025-06-30
Use combined hardware constants
Rangi42
1
-1
/
+1
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-3
/
+3
2024-10-07
`FreezeEnemyTrainerSprite` -> `SetEnemyTrainerToStayAndFaceAnyDirection`
Vortyne
1
-1
/
+1
2024-09-24
Identify `wCurrentMapScriptFlags` bits (#467)
Sylvie
1
-2
/
+2
2024-09-18
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
1
-2
/
+2
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-29
/
+29
2023-12-23
Use BANK("Trainer Sight") to apply to all four possible functions in the "Tra...
Vortyne
1
-1
/
+1
2023-07-15
Thoroughly document debug code (#410)
SatoMew
1
-0
/
+2
2020-11-06
Start disassembling debug yellow
dannye
1
-0
/
+4
2020-11-04
Sync with pokered
dannye
1
-0
/
+426
2020-09-19
fix ExecuteCurMapScriptInTable's comment
Akatsuki-py
1
-1
/
+2
2020-07-17
SONY -> RIVAL
Rangi
1
-3
/
+3
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
1
-0
/
+5
2020-07-14
Use a 'trainer' macro for trainers in scripts/
Rangi
1
-1
/
+1
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-3
/
+3
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-9
/
+9
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-2
/
+2
2020-07-03
Move more code from home.asm to home/
Rangi
1
-0
/
+436