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2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-12/+17
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-1/+1
2025-09-03Label and constant cleanup (#528)Narishma-gb1-2/+2
* Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit
2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-6/+6
2024-12-16Remove redundant parenthesesRangi421-2/+2
2021-09-26Fix typos (#334)Amber Brault1-1/+1
2021-07-31Remove old tile animation comments (#333)SatoMew1-2/+2
They stopped being accurate after #304 and aren't really necessary.
2021-04-17Use rgbds 0.5.0 features:Rangi1-13/+9
- FOR loops - {interpolation} - REDEF EQUS - \# for all macro args
2020-11-29Label and document hFFD7 more accuratelySatoMew1-2/+2
2020-11-04Sync with pokereddannye1-75/+75
2020-07-07Use 'tile' and 'tiles' macrosRangi1-2/+2
2020-07-07Sync coordinate macros with pokecrystalRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-65/+65
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi1-6/+6
MACRO/ENDM, etc)
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-58/+58
2020-05-20Sync with pokereddannye1-101/+101
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-102/+102
in instructions like add a, x
2017-06-09Replace deprecated mnemonics by the correct onesAntonio Niño Díaz1-6/+6
The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2016-06-12sync homeYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-9/+9
2016-06-11remove address commentsYamaArashi1-6/+6
2016-06-06Clean up white spacedannye1-2/+2
2015-08-14add border constant and clear up misnomerYamaArashi1-24/+27
2015-08-09Fix typos up to end of home/audio.asmluckytyphlosion1-6/+6
2015-07-24more naming variablesYamaArashi1-9/+11
2015-07-18small changesYamaArashi1-1/+1
2015-07-18Consolidate coord macrosdannye1-3/+3
2015-05-10Addresses for functions.luckytyphlosion1-6/+6
2015-05-10Slight changes within vcopy.asmluckytyphlosion1-42/+16
Changes: Game Freak learned that ld [$xxxx],sp exists, and uses that to save a bit of space/time.
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+4
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-6/+3
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Fix a typo in home/vcopy.asm.yenatch1-1/+1
This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label.
2014-05-31Split more code out of home.asm.yenatch1-0/+450