| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2026-01-17 | 1 | -12/+17 |
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| | * | Use more hardware and graphics constants (#532) | Narishma-gb | 2025-11-18 | 1 | -12/+17 |
| | | | | | | | | | | | | | | | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. | ||||
| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2025-11-12 | 1 | -1/+1 |
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| | * | Use features of RGBDS 1.0.0 (#537) | Rangi | 2025-11-12 | 1 | -1/+1 |
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| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2025-09-06 | 1 | -2/+2 |
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| | * | Label and constant cleanup (#528) | Narishma-gb | 2025-09-03 | 1 | -2/+2 |
| | | | | | | | | | | | * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit | ||||
| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2025-07-02 | 1 | -6/+6 |
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| | * | Use combined hardware constants | Rangi42 | 2025-06-30 | 1 | -1/+1 |
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| | * | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 2025-06-30 | 1 | -6/+6 |
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| * | | Merge branch 'master' of https://github.com/pret/pokered | Rangi42 | 2024-12-25 | 1 | -2/+2 |
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| | * | Remove redundant parentheses | Rangi42 | 2024-12-16 | 1 | -2/+2 |
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| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2021-09-26 | 1 | -2/+2 |
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| | * | Fix typos (#334) | Amber Brault | 2021-09-26 | 1 | -1/+1 |
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| | * | Remove old tile animation comments (#333) | SatoMew | 2021-07-31 | 1 | -2/+2 |
| | | | | | | | They stopped being accurate after #304 and aren't really necessary. | ||||
| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2021-04-17 | 1 | -13/+9 |
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| | * | Use rgbds 0.5.0 features: | Rangi | 2021-04-17 | 1 | -13/+9 |
| | | | | | | | | | | | | | | | - FOR loops - {interpolation} - REDEF EQUS - \# for all macro args | ||||
| * | | Merge branch 'master' of https://github.com/pret/pokered | dannye | 2020-12-15 | 1 | -2/+2 |
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| | * | Label and document hFFD7 more accurately | SatoMew | 2020-11-29 | 1 | -2/+2 |
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| | * | Use 'tile' and 'tiles' macros | Rangi | 2020-07-07 | 1 | -2/+2 |
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| | * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 | 1 | -3/+3 |
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| | * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -65/+65 |
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| | * | Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵ | Rangi | 2020-07-06 | 1 | -6/+6 |
| | | | | | | | | | MACRO/ENDM, etc) | ||||
| | * | H_CONSTANTNAMES -> hConstantNames | Rangi | 2020-07-03 | 1 | -58/+58 |
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| | * | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 2017-12-30 | 1 | -102/+102 |
| | | | | | | | | | in instructions like add a, x | ||||
| | * | Replace deprecated mnemonics by the correct ones | Antonio Niño Díaz | 2017-06-09 | 1 | -6/+6 |
| | | | | | | | | | | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com> | ||||
| | * | sync home | YamaArashi | 2016-06-12 | 1 | -1/+1 |
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| | * | remove address comments | YamaArashi | 2016-06-11 | 1 | -6/+6 |
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| * | | Sync with pokered | dannye | 2020-11-04 | 1 | -75/+75 |
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| * | | Sync with pokered | dannye | 2020-05-20 | 1 | -101/+101 |
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| * | | remove address comments | YamaArashi | 2016-06-11 | 1 | -9/+9 |
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| * | | Clean up white space | dannye | 2016-06-06 | 1 | -2/+2 |
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| * | | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion | 2015-08-30 | 1 | -37/+42 |
| |\| | | | | | | | Doesn't build. | ||||
| | * | add border constant and clear up misnomer | YamaArashi | 2015-08-14 | 1 | -24/+27 |
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| | * | more naming variables | YamaArashi | 2015-07-24 | 1 | -9/+11 |
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| | * | small changes | YamaArashi | 2015-07-18 | 1 | -1/+1 |
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| | * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -3/+3 |
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| * | | Fix typos up to end of home/audio.asm | luckytyphlosion | 2015-08-09 | 1 | -6/+6 |
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| * | | Addresses for functions. | luckytyphlosion | 2015-05-10 | 1 | -6/+6 |
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| * | | Slight changes within vcopy.asm | luckytyphlosion | 2015-05-10 | 1 | -42/+16 |
| |/ | | | Changes: Game Freak learned that ld [$xxxx],sp exists, and uses that to save a bit of space/time. | ||||
| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -3/+4 |
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| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -6/+3 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Fix a typo in home/vcopy.asm. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | | This must have happened when the file got split out of home.asm. Since it was the first character on the line, it was interpreted as a label. | ||||
| * | Split more code out of home.asm. | yenatch | 2014-05-31 | 1 | -0/+450 |
