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2021-05-06Use BANK("Pics #") for Pokémon and trainer picsRangi1-13/+13
2021-04-17Use rgbds 0.5.0 features:Rangi1-13/+9
2021-04-13Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constantRangi1-9/+15
2021-03-25Verify data table and name list sizes with assertion macrosRangi1-3/+3
2021-02-13Identify hUILayoutFlagsRangi2-3/+3
2020-11-29Label and document hFFD7 more accuratelySatoMew4-9/+9
2020-11-14Fix file modesdannye1-0/+0
2020-11-06Sync more with pokeyellowRangi1-4/+0
2020-11-05Sync more with pokeyellowRangi2-2/+2
2020-11-05Sync more with pokeyellowRangi1-4/+4
2020-11-05Sync home and macro code with pokeyellowRangi11-105/+20
2020-09-19fix ExecuteCurMapScriptInTable's commentAkatsuki-py1-1/+2
2020-08-31Separate the two lists of unused namesRangi1-1/+1
2020-08-30Factor out data/tilesets/pair_collision_tile_ids.asmRangi1-24/+1
2020-08-30Identify some hSpriteDataOffset valuesRangi1-4/+4
2020-08-17ld bc -> lb bcRangi1-1/+1
2020-07-20Add comments associating constants with data, and identify some more dataRangi2-4/+5
2020-07-17cycling.png -> red_bike.pngRangi1-1/+1
2020-07-17SONY -> RIVALRangi1-3/+3
2020-07-16$ec = "▷"Rangi2-2/+2
2020-07-16Reformat map scripts' coordinate and movement dataRangi1-1/+1
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-1/+1
2020-07-15Deobfuscate exit warps on indoor mapsTheFakeMateo1-1/+1
2020-07-15Disassemble the BLUEMONS.GB debug ROMRangi5-2/+49
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-1/+1
2020-07-07Move all code out of home.asm into home/Rangi34-0/+1717
2020-07-07Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi1-3/+3
2020-07-07Use 'tile' and 'tiles' macrosRangi1-2/+2
2020-07-07Remove c1x*/c2x* comments, use struct offset constantsRangi1-8/+8
2020-07-07Sync coordinate macros with pokecrystalRangi6-51/+51
2020-07-07Use HIGH() and LOW()Rangi3-9/+9
2020-07-06callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi8-37/+37
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi25-515/+515
2020-07-06text_linkpromptbutton -> text_waitbuttonRangi1-17/+17
2020-07-06Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi3-18/+20
2020-07-05TM/HM constants named after movesRangi2-8/+8
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2-22/+22
2020-07-05Port two HRAM labels from pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi6-327/+242
2020-07-04Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi6-17/+17
2020-07-03home/pic.asm -> home/uncompress.asm; home/uncompress.asm -> home/pics.asmRangi3-756/+756
2020-07-03Move more code from home.asm to home/Rangi13-0/+2735
2020-07-03Replace raw hex values with HRAM constantsRangi4-11/+11
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi11-140/+140
2020-07-03Organize macros/ like pokecrystalRangi1-1/+1
2020-07-03Reorganize home headerRangi4-0/+113
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-1/+1
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-0/+85
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2019-07-27Update audio macro namesdannye2-3/+3