| Commit message (Expand) | Author | Files | Lines |
| 2021-05-06 | Use BANK("Pics #") for Pokémon and trainer pics | Rangi | 1 | -13/+13 |
| 2021-04-17 | Use rgbds 0.5.0 features: | Rangi | 1 | -13/+9 |
| 2021-04-13 | Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant | Rangi | 1 | -9/+15 |
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | 1 | -3/+3 |
| 2021-02-13 | Identify hUILayoutFlags | Rangi | 2 | -3/+3 |
| 2020-11-29 | Label and document hFFD7 more accurately | SatoMew | 4 | -9/+9 |
| 2020-11-14 | Fix file modes | dannye | 1 | -0/+0 |
| 2020-11-06 | Sync more with pokeyellow | Rangi | 1 | -4/+0 |
| 2020-11-05 | Sync more with pokeyellow | Rangi | 2 | -2/+2 |
| 2020-11-05 | Sync more with pokeyellow | Rangi | 1 | -4/+4 |
| 2020-11-05 | Sync home and macro code with pokeyellow | Rangi | 11 | -105/+20 |
| 2020-09-19 | fix ExecuteCurMapScriptInTable's comment | Akatsuki-py | 1 | -1/+2 |
| 2020-08-31 | Separate the two lists of unused names | Rangi | 1 | -1/+1 |
| 2020-08-30 | Factor out data/tilesets/pair_collision_tile_ids.asm | Rangi | 1 | -24/+1 |
| 2020-08-30 | Identify some hSpriteDataOffset values | Rangi | 1 | -4/+4 |
| 2020-08-17 | ld bc -> lb bc | Rangi | 1 | -1/+1 |
| 2020-07-20 | Add comments associating constants with data, and identify some more data | Rangi | 2 | -4/+5 |
| 2020-07-17 | cycling.png -> red_bike.png | Rangi | 1 | -1/+1 |
| 2020-07-17 | SONY -> RIVAL | Rangi | 1 | -3/+3 |
| 2020-07-16 | $ec = "▷" | Rangi | 2 | -2/+2 |
| 2020-07-16 | Reformat map scripts' coordinate and movement data | Rangi | 1 | -1/+1 |
| 2020-07-16 | Revise some map scripts, mostly for getting items | Rangi | 1 | -1/+1 |
| 2020-07-15 | Deobfuscate exit warps on indoor maps | TheFakeMateo | 1 | -1/+1 |
| 2020-07-15 | Disassemble the BLUEMONS.GB debug ROM | Rangi | 5 | -2/+49 |
| 2020-07-14 | Use a 'trainer' macro for trainers in scripts/ | Rangi | 1 | -1/+1 |
| 2020-07-07 | Move all code out of home.asm into home/ | Rangi | 34 | -0/+1717 |
| 2020-07-07 | Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION | Rangi | 1 | -3/+3 |
| 2020-07-07 | Use 'tile' and 'tiles' macros | Rangi | 1 | -2/+2 |
| 2020-07-07 | Remove c1x*/c2x* comments, use struct offset constants | Rangi | 1 | -8/+8 |
| 2020-07-07 | Sync coordinate macros with pokecrystal | Rangi | 6 | -51/+51 |
| 2020-07-07 | Use HIGH() and LOW() | Rangi | 3 | -9/+9 |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 8 | -37/+37 |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 25 | -515/+515 |
| 2020-07-06 | text_linkpromptbutton -> text_waitbutton | Rangi | 1 | -17/+17 |
| 2020-07-06 | Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ... | Rangi | 3 | -18/+20 |
| 2020-07-05 | TM/HM constants named after moves | Rangi | 2 | -8/+8 |
| 2020-07-05 | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2 | -22/+22 |
| 2020-07-05 | Port two HRAM labels from pokeyellow | Rangi | 1 | -1/+1 |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 6 | -327/+242 |
| 2020-07-04 | Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b... | Rangi | 6 | -17/+17 |
| 2020-07-03 | home/pic.asm -> home/uncompress.asm; home/uncompress.asm -> home/pics.asm | Rangi | 3 | -756/+756 |
| 2020-07-03 | Move more code from home.asm to home/ | Rangi | 13 | -0/+2735 |
| 2020-07-03 | Replace raw hex values with HRAM constants | Rangi | 4 | -11/+11 |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 11 | -140/+140 |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -1/+1 |
| 2020-07-03 | Reorganize home header | Rangi | 4 | -0/+113 |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -1/+1 |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -0/+85 |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 |
| 2019-07-27 | Update audio macro names | dannye | 2 | -3/+3 |