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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Use the same music headers as pokecrystal (#382)
Rangi
2022-08-11
3
-7
/
+7
*
Identify some `.asm_*` labels
Rangi
2022-07-10
1
-1
/
+1
*
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
2
-4
/
+4
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
5
-15
/
+15
*
Improved Virtual Console patch identifiers (#357)
vulcandth
2022-06-06
1
-4
/
+4
*
Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)
vulcandth
2022-03-26
1
-0
/
+14
*
Use ~X instead of $ff ^ X
Rangi
2021-11-23
1
-1
/
+1
*
Add some constants for options (#344)
Yoann Fievez
2021-11-05
2
-2
/
+2
*
Refactorize check button pressed (#340)
Yoann Fievez
2021-11-05
8
-23
/
+23
*
Fix typos (#334)
Amber Brault
2021-09-26
1
-1
/
+1
*
wcf4b -> wStringBuffer
Rangi
2021-08-28
3
-7
/
+7
*
Remove old tile animation comments (#333)
SatoMew
2021-07-31
1
-2
/
+2
*
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
2021-05-31
2
-27
/
+27
*
Improve some RAM formatting
Rangi
2021-05-31
1
-3
/
+3
*
Use BANK("Pics #") for Pokémon and trainer pics
Rangi
2021-05-06
1
-13
/
+13
*
Use rgbds 0.5.0 features:
Rangi
2021-04-17
1
-13
/
+9
*
Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
Rangi
2021-04-13
1
-9
/
+15
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
1
-3
/
+3
*
Identify hUILayoutFlags
Rangi
2021-02-13
2
-3
/
+3
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
4
-9
/
+9
*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
*
Sync more with pokeyellow
Rangi
2020-11-06
1
-4
/
+0
*
Sync more with pokeyellow
Rangi
2020-11-05
2
-2
/
+2
*
Sync more with pokeyellow
Rangi
2020-11-05
1
-4
/
+4
*
Sync home and macro code with pokeyellow
Rangi
2020-11-05
11
-105
/
+20
*
fix ExecuteCurMapScriptInTable's comment
Akatsuki-py
2020-09-19
1
-1
/
+2
*
Separate the two lists of unused names
Rangi
2020-08-31
1
-1
/
+1
*
Factor out data/tilesets/pair_collision_tile_ids.asm
Rangi
2020-08-30
1
-24
/
+1
*
Identify some hSpriteDataOffset values
Rangi
2020-08-30
1
-4
/
+4
*
ld bc -> lb bc
Rangi
2020-08-17
1
-1
/
+1
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
2
-4
/
+5
*
cycling.png -> red_bike.png
Rangi
2020-07-17
1
-1
/
+1
*
SONY -> RIVAL
Rangi
2020-07-17
1
-3
/
+3
*
$ec = "▷"
Rangi
2020-07-16
2
-2
/
+2
*
Reformat map scripts' coordinate and movement data
Rangi
2020-07-16
1
-1
/
+1
*
Revise some map scripts, mostly for getting items
Rangi
2020-07-16
1
-1
/
+1
*
Merge pull request #276 from TheFakeMateo/master
Rangi
2020-07-16
1
-1
/
+1
|
\
|
*
Deobfuscate exit warps on indoor maps
TheFakeMateo
2020-07-15
1
-1
/
+1
*
|
Disassemble the BLUEMONS.GB debug ROM
Rangi
2020-07-15
5
-2
/
+49
|
/
*
Use a 'trainer' macro for trainers in scripts/
Rangi
2020-07-14
1
-1
/
+1
*
Move all code out of home.asm into home/
Rangi
2020-07-07
34
-0
/
+1717
*
Identify SPRITESTATEDATA2_ORIGFACINGDIRECTION
Rangi
2020-07-07
1
-3
/
+3
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
1
-2
/
+2
*
Remove c1x*/c2x* comments, use struct offset constants
Rangi
2020-07-07
1
-8
/
+8
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
6
-51
/
+51
*
Use HIGH() and LOW()
Rangi
2020-07-07
3
-9
/
+9
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
8
-37
/
+37
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
25
-515
/
+515
*
text_linkpromptbutton -> text_waitbutton
Rangi
2020-07-06
1
-17
/
+17
*
Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...
Rangi
2020-07-06
3
-18
/
+20
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