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* No more S_dannye2015-08-30
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* No more W_dannye2015-08-30
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* documented flags and misc. fixesYamaArashi2015-08-29
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* add border constant and clear up misnomerYamaArashi2015-08-14
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* commented SGB palette stuffYamaArashi2015-08-12
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* commented audio codeYamaArashi2015-08-08
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* Use more lbdannye2015-08-05
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-29
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* yet more namingYamaArashi2015-07-25
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* more naming variablesYamaArashi2015-07-24
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* Merge pull request #107 from YamaArashi/masterDaniel Harding2015-07-22
|\ | | | | enumerate events
| * enumerate eventsYamaArashi2015-07-20
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* | Unify audio bank referencesdannye2015-07-22
| | | | | | | | | | | | 2→1 8→2 1f→3
* | Rename sound effect filesdannye2015-07-22
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* | Name some battle sound effectsdannye2015-07-21
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* namingYamaArashi2015-07-19
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* jpab/jpba macrosYamaArashi2015-07-19
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
|\ | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| * small changesYamaArashi2015-07-18
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| * miscYamaArashi2015-07-18
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* | Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
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* fix variable namingYamaArashi2015-07-18
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* named wram variablesYamaArashi2015-07-14
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* hall of fame / creditsYamaArashi2015-07-14
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* Comment naming screendannye2015-07-14
| | | | also use more joypad constants
* Use more screen dimension constantsdannye2015-07-14
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * comment slot machineYamaArashi2015-07-13
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| * named wram variablesYamaArashi2015-07-12
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| * use constant for bg transfer dest hram varYamaArashi2015-07-12
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| * shake screen functionsYamaArashi2015-07-12
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* | Use more *Coorddannye2015-07-14
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-04
| | | | also sprite direction constants
* No more ldhU-Daniel-PC\Daniel2015-07-03
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* EOL Windows->UNIXU-Daniel-PC\Daniel2015-06-01
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* Low health alarm documentationU-Daniel-PC\Daniel2015-03-12
| | | | RenaKunisaki
* commented battle stuffYamaArashi2015-02-07
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* Fix typo in nameYamaArashi2015-02-07
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* serial/trade/miscYamaArashi2015-02-07
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* Fix some sfx idsU-Daniel-PC\Daniel2015-01-27
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* Rename hVBlank* constants to h*.yenatch2014-09-23
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-14
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| * Commented more sprite and map codeYamaArashi2014-09-13
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
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| * Labelled many functions/variablesYamaArashi2014-08-08
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* | Split copy and serial functions out of home.asm.yenatch2014-08-12
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses