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* $ec = "▷"Rangi2020-07-16
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* Reformat map scripts' coordinate and movement dataRangi2020-07-16
| | | | 'dbmapcoord' has X, Y order like other coordinate-related data macros
* Revise some map scripts, mostly for getting itemsRangi2020-07-16
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* Merge pull request #276 from TheFakeMateo/masterRangi2020-07-16
|\ | | | | Deobfuscate exit warps on indoor maps
| * Deobfuscate exit warps on indoor mapsTheFakeMateo2020-07-15
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* | Disassemble the BLUEMONS.GB debug ROMRangi2020-07-15
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* Use a 'trainer' macro for trainers in scripts/Rangi2020-07-14
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* Move all code out of home.asm into home/Rangi2020-07-07
| | | | This results in 64 home/*.asm files, comparable to pokecrystal's 57.
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
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* Use 'tile' and 'tiles' macrosRangi2020-07-07
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* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
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* Sync coordinate macros with pokecrystalRangi2020-07-07
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* Use HIGH() and LOW()Rangi2020-07-07
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
| | | | Fixes #260
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ↵Rangi2020-07-06
| | | | MACRO/ENDM, etc)
* TM/HM constants named after movesRangi2020-07-05
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
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* Port two HRAM labels from pokeyellowRangi2020-07-05
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-04
| | | | by rgbds 0.4.0)
* home/pic.asm -> home/uncompress.asm; home/uncompress.asm -> home/pics.asmRangi2020-07-03
| | | | One does the actual decompression, the other synthesizes the decompressed data.
* Move more code from home.asm to home/Rangi2020-07-03
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* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
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* Organize macros/ like pokecrystalRangi2020-07-03
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Reorganize home headerRangi2020-07-03
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-02
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* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Update audio macro namesdannye2019-07-27
| | | | | | change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
* Replace some hard-coded values with constantsRangi2019-07-07
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-01
| | | | Polished Map
* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-30
| | | | in instructions like add a, x
* Replace deprecated mnemonics by the correct onesAntonio Niño Díaz2017-06-09
| | | | | | | The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
* split code out of main.asmYamaArashi2016-12-31
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* use hardware constants in pic.asmYamaArashi2016-11-02
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* name text destination pointer variableYamaArashi2016-09-11
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* Replace unnecessary tabs with spacesdannye2016-07-27
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* Redo audio header macrodannye2016-07-27
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* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-18
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| * sync homeYamaArashi2016-06-12
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| * sync tileset WRAM labelsYamaArashi2016-06-12
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| * more syncing with pokeyellowYamaArashi2016-06-12
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* | Clean up text commandsdannye2016-07-18
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* Remove the last address commentsdannye2016-06-12
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* Remove some leftover address commentsdannye2016-06-12
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* remove address commentsYamaArashi2016-06-11
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* Fix game time labelsPikalaxALT2016-01-03
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