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* Audio bank 4 constants; space after commas in home/audio.asmpikalaxalt2016-05-21
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* Move yellow/main.asm code to main.asmluckytyphlosion2016-04-14
| | | | Also fix an error in home/overworld.asm
* Replace bankswitch jumps with jpab, also fix hardcoded bank reference.luckytyphlosion2016-04-09
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* Some Bank3F Pikachu Emotions disassembling and partial documentation.luckytyphlosion2016-04-09
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* Document audio functions.luckytyphlosion2016-03-19
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* More BankF documentationluckytyphlosion2015-12-29
| | | | Also introduce bit direction constants and setpal macros
* engine/trade.asm, trade2.asm, intro.asm, overworld/emotion_bubbles.asmluckytyphlosion2015-12-23
| | | | Also document Func_1681 (GetFarByte) and fix Missingno's dex entry
* LoadPokedexTilePatterns and engine/overworld/map_sprites.asmluckytyphlosion2015-11-21
| | | | Also replace dummy sprites and fix replace.sh to only parse .asm files
* engine/menu/start_menu.asmluckytyphlosion2015-11-15
| | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
* oak_speech2.asmluckytyphlosion2015-11-01
| | | | Also replace W_RIVALNAME with wRivalName
* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-29
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Complete documentation of bank3luckytyphlosion2015-10-18
| | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* Rename some palette labels.luckytyphlosion2015-10-12
| | | | Also add replace.sh
* bank1f audio.luckytyphlosion2015-10-03
| | | | Also move yellow/audio.asm to audio.asm
* Bank8 audio.luckytyphlosion2015-09-27
| | | | | | todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly
* Bank2 audio.luckytyphlosion2015-09-26
| | | | todo: correct labels
* Make pokeyellow build correctly.luckytyphlosion2015-09-03
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* Fixes.luckytyphlosion2015-08-30
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* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
|\ | | | | | | Doesn't build.
| * add border constant and clear up misnomerYamaArashi2015-08-14
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| * commented SGB palette stuffYamaArashi2015-08-12
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| * commented audio codeYamaArashi2015-08-08
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| * Use more lbdannye2015-08-05
| | | | | | | | and other clean up
| * constants for PrintNumberYamaArashi2015-07-29
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| * yet more namingYamaArashi2015-07-25
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| * more naming variablesYamaArashi2015-07-24
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| * Merge pull request #107 from YamaArashi/masterDaniel Harding2015-07-22
| |\ | | | | | | enumerate events
| | * enumerate eventsYamaArashi2015-07-20
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| * | Unify audio bank referencesdannye2015-07-22
| | | | | | | | | | | | | | | | | | 2→1 8→2 1f→3
| * | Rename sound effect filesdannye2015-07-22
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| * | Name some battle sound effectsdannye2015-07-21
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| * namingYamaArashi2015-07-19
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| * jpab/jpba macrosYamaArashi2015-07-19
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
| |\ | | | | | | | | | | | | | | | Conflicts: engine/evos_moves.asm engine/overworld/healing_machine.asm
| | * small changesYamaArashi2015-07-18
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| | * miscYamaArashi2015-07-18
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| * | Name sound effectsdannye2015-07-19
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| * Consolidate coord macrosdannye2015-07-18
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| * fix variable namingYamaArashi2015-07-18
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| * named wram variablesYamaArashi2015-07-14
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| * hall of fame / creditsYamaArashi2015-07-14
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| * Comment naming screendannye2015-07-14
| | | | | | | | also use more joypad constants
| * Use more screen dimension constantsdannye2015-07-14
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
| |\ | | | | | | | | | | | | Conflicts: engine/town_map.asm
| | * comment slot machineYamaArashi2015-07-13
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| | * named wram variablesYamaArashi2015-07-12
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| | * use constant for bg transfer dest hram varYamaArashi2015-07-12
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| | * shake screen functionsYamaArashi2015-07-12
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| * | Use more *Coorddannye2015-07-14
| |/ | | | | | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
| * Start using text predef macrosdannye2015-07-04
| | | | | | | | also sprite direction constants