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* split code out of main.asmYamaArashi2016-12-31
* use hardware constants in pic.asmYamaArashi2016-11-02
* name text destination pointer variableYamaArashi2016-09-11
* Replace unnecessary tabs with spacesdannye2016-07-27
* Redo audio header macrodannye2016-07-27
* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-18
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| * sync homeYamaArashi2016-06-12
| * sync tileset WRAM labelsYamaArashi2016-06-12
| * more syncing with pokeyellowYamaArashi2016-06-12
* | Clean up text commandsdannye2016-07-18
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* Remove the last address commentsdannye2016-06-12
* Remove some leftover address commentsdannye2016-06-12
* remove address commentsYamaArashi2016-06-11
* Fix game time labelsPikalaxALT2016-01-03
* No more S_dannye2015-08-30
* No more W_dannye2015-08-30
* documented flags and misc. fixesYamaArashi2015-08-29
* add border constant and clear up misnomerYamaArashi2015-08-14
* commented SGB palette stuffYamaArashi2015-08-12
* commented audio codeYamaArashi2015-08-08
* Use more lbdannye2015-08-05
* constants for PrintNumberYamaArashi2015-07-29
* yet more namingYamaArashi2015-07-25
* more naming variablesYamaArashi2015-07-24
* Merge pull request #107 from YamaArashi/masterDaniel Harding2015-07-22
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| * enumerate eventsYamaArashi2015-07-20
* | Unify audio bank referencesdannye2015-07-22
* | Rename sound effect filesdannye2015-07-22
* | Name some battle sound effectsdannye2015-07-21
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* namingYamaArashi2015-07-19
* jpab/jpba macrosYamaArashi2015-07-19
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-19
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| * small changesYamaArashi2015-07-18
| * miscYamaArashi2015-07-18
* | Name sound effectsdannye2015-07-19
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* Consolidate coord macrosdannye2015-07-18
* fix variable namingYamaArashi2015-07-18
* named wram variablesYamaArashi2015-07-14
* hall of fame / creditsYamaArashi2015-07-14
* Comment naming screendannye2015-07-14
* Use more screen dimension constantsdannye2015-07-14
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-14
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| * comment slot machineYamaArashi2015-07-13
| * named wram variablesYamaArashi2015-07-12
| * use constant for bg transfer dest hram varYamaArashi2015-07-12
| * shake screen functionsYamaArashi2015-07-12
* | Use more *Coorddannye2015-07-14
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* Start using text predef macrosdannye2015-07-04
* No more ldhU-Daniel-PC\Daniel2015-07-03
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03