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* | Minor fixes here and there.luckytyphlosion2015-05-241-1/+3
| | | | | | | | Typos, moving around, new HRAM stuff.
* | Update hram.asmluckytyphlosion2015-05-111-0/+2
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* | Change hJoyInput.luckytyphlosion2015-05-101-3/+2
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* commented mon_party_sprites.asmYamaArashi2015-03-131-0/+2
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* Merge remote-tracking branch 'origin/master'yenatch2015-02-131-0/+6
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| * Named wram symbolsYamaArashi2015-02-071-0/+3
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| * commented battle stuffYamaArashi2015-02-071-0/+3
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* | rename hJoyHeldLast -> hJoyLastyenatch2015-02-071-1/+1
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* serial/trade/miscYamaArashi2015-02-071-0/+15
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* Rename hVBlank* constants to h*.yenatch2014-09-231-3/+3
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-0/+17
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-0/+9
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-0/+3
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| * Labelled many functions/variablesYamaArashi2014-08-081-0/+5
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* | Use hram constants for remaining joypad variables.yenatch2014-08-301-18/+21
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* Rename joypad registers.yenatch2014-05-251-6/+10
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* Rename random number function and hram labels.yenatch2014-05-241-2/+2
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* split wram/hram out of constants.asm and start using wram sectionsyenatch2013-12-051-0/+116
also inadvertently labeling some hard addresses