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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2026-01-07
Use macros to enforce "missable/hide/show object" constraints, and rename the...
Rangi
1
-1
/
+1
2025-12-01
Define player and rival names once, to be used in two places (#545)
Rangi
1
-0
/
+1
2025-06-30
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
1
-2
/
+1
2024-12-27
Use exported constants for VC patch (#124)
vulcandth
1
-0
/
+4
2024-12-27
Use exported constants for VC patch (#483)
vulcandth
1
-0
/
+7
2024-07-16
Identify various flag labels and bit constants (#454)
Sylvie
1
-0
/
+1
2023-11-21
Use MEGA_PUNCH constant in explosion animation routine (#434)
BlueZangoose
1
-0
/
+1
2023-11-17
Move charmap.asm to constants/
vulcandth
1
-2
/
+1
2022-10-02
Require rgbds 0.6.0
Rangi
1
-1
/
+14
2022-09-24
Add constants and table macros for the map sprite sets (#392)
Rangi
1
-0
/
+1
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
1
-5
/
+5
2020-11-04
Start reorganizing pokeyellow
Rangi
1
-0
/
+1
2020-11-04
Sync with pokered
dannye
1
-10
/
+15
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
1
-1
/
+0
2020-07-06
Use labels for HRAM and VRAM
Rangi
1
-3
/
+0
2020-07-06
add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeatin...
Rangi
1
-1
/
+1
2020-07-03
tilesets.asm -> tileset_constants.asm
Rangi
1
-1
/
+1
2020-07-03
Organize macros/ like pokecrystal
Rangi
1
-0
/
+1
2020-07-03
Reorganize constants/
Rangi
1
-5
/
+13
2020-05-20
Sync with pokered
dannye
1
-1
/
+1
2016-07-31
Split macros.asm
dannye
1
-1
/
+0
2016-06-12
sync text
YamaArashi
1
-1
/
+1
2016-06-12
sync text
YamaArashi
1
-0
/
+1
2016-06-01
Text macros; Prize Room
pikalaxalt
1
-1
/
+2
2016-05-31
Champion's room; resolve predefs
pikalaxalt
1
-1
/
+0
2016-05-30
TX_SFX_KEY_ITEM and `mapconst` macro
pikalaxalt
1
-1
/
+0
2016-05-26
Merge map ID and dimension constants into a single file
pikalaxalt
1
-1
/
+0
2016-05-24
We don't need this file anymore
pikalaxalt
1
-1
/
+0
2016-04-09
Some Bank3F Pikachu Emotions disassembling and partial documentation.
luckytyphlosion
1
-1
/
+2
2016-02-17
Use rgbasm -D in the makefile.
yenatch
1
-0
/
+1
2015-11-08
DisplayTextIDInit and DrawStartMenu
luckytyphlosion
1
-1
/
+3
2015-10-10
More bank3 documentation
luckytyphlosion
1
-2
/
+0
2015-09-27
Bank8 audio.
luckytyphlosion
1
-0
/
+1
2015-08-30
No more wram_constants.asm
dannye
1
-2
/
+0
2015-08-03
Attempt to make yellow buildable, part 7.
luckytyphlosion
1
-0
/
+2
2015-07-20
move event macros to separate file
YamaArashi
1
-0
/
+1
2015-07-20
enumerate events
YamaArashi
1
-0
/
+1
2014-10-17
Kill version.asm.
IIMarckus
1
-2
/
+0
2014-09-25
Make Hide/Show objects more dynamic
U-Daniel-PC\Daniel
1
-0
/
+1
2014-05-29
VRAM constants.
yenatch
1
-0
/
+1
2014-05-23
More complete hardware constants. Rename joypad constants.
yenatch
1
-0
/
+1
2014-05-21
Use constants for the starter mons
U-Fish-PC\Daniel
1
-1
/
+1
2014-04-03
Name the tilesets and give them constants.
yenatch
1
-0
/
+2
2014-02-14
Let rgbasm handle undefined version constants.
yenatch
1
-3
/
+1
2014-01-27
Split wram.asm from poke{red,blue}.o into wram.o
yenatch
1
-0
/
+2
2014-01-21
define music constants instead of running around with ((label-$4000)/3)
yenatch
1
-0
/
+1
2013-12-27
Credits order INCBIN and more labeling.
Marcus Huderle
1
-1
/
+2
2013-12-23
Labeled Special Effect pointers and ids.
Marcus Huderle
1
-0
/
+1
2013-12-11
Clean up constants
U-Fish-PC\Daniel
1
-181
/
+9
2013-12-11
Move slot machine constants
U-Fish-PC\Daniel
1
-2
/
+0
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