aboutsummaryrefslogtreecommitdiffstats
path: root/includes.asm (unfollow)
Commit message (Expand)Author
2023-11-17Move charmap.asm to constants/vulcandth
2022-10-02Require rgbds 0.6.0Rangi
2022-09-24Add constants and table macros for the map sprite sets (#392)Rangi
2021-03-25Verify data table and name list sizes with assertion macrosRangi
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi
2020-07-06Use labels for HRAM and VRAMRangi
2020-07-06add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid repeatin...Rangi
2020-07-03tilesets.asm -> tileset_constants.asmRangi
2020-07-03Organize macros/ like pokecrystalRangi
2020-07-03Reorganize constants/Rangi
2016-07-31Split macros.asmdannye
2016-06-12sync textYamaArashi
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt
2016-02-17Use rgbasm -D in the makefile.yenatch
2015-08-30No more wram_constants.asmdannye
2015-07-20move event macros to separate fileYamaArashi
2015-07-20enumerate eventsYamaArashi
2014-10-17Kill version.asm.IIMarckus
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel
2014-05-29VRAM constants.yenatch
2014-05-23More complete hardware constants. Rename joypad constants.yenatch
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel
2014-04-03Name the tilesets and give them constants.yenatch
2014-02-14Let rgbasm handle undefined version constants.yenatch
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch
2013-12-27Credits order INCBIN and more labeling.Marcus Huderle
2013-12-23Labeled Special Effect pointers and ids.Marcus Huderle
2013-12-11Clean up constantsU-Fish-PC\Daniel
2013-12-11Move slot machine constantsU-Fish-PC\Daniel
2013-12-11Disassemble Slot Machine and OthersU-Fish-PC\Daniel
2013-12-05clean up remaining constantsyenatch
2013-12-05split related constants into constants/yenatch
2013-12-05split rgbasm macros into macros.asmyenatch
2013-12-05split wram/hram out of constants.asm and start using wram sectionsyenatch
2013-10-22Fix blue and yellow musicU-Fish-PC\Daniel
2013-10-21More bank 2 music engine and music/sfx format updateU-Fish-PC\Daniel
2013-10-12All music and sfxU-Fish-PC\Daniel
2013-09-16give consistency to map namesU-Fish-PC\Daniel
2013-07-03Disasm code which draws tiny party pokémon symbols in-battle.Sanky
2013-05-12Make the pic bank calculations more readable.IIMarckus
2013-04-07* add known hard-coded memory locations are labels nowMr Wint
2013-03-17* analyzed assembly related to handling spritesMr Wint
2013-03-13* added EQU constants for mon header RAM areaMr Wint
2013-03-12formatted attack effects and use more EQUsMr Wint
2012-12-21disasm MoveSelectionMenuSanky
2012-12-20TrainerBattleVictory disasmedSanky
2012-07-03Palette $0C is the Town Map palette.IIMarckus
2012-03-21CalculateDamage routine from smkdan added.stag019
2012-03-19Expand hidden coin functions.IIMarckus