| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2026-01-07 | Use macros to enforce "missable/hide/show object" constraints, and rename ↵ | Rangi | 1 | -1/+1 | |
| them to "toggleable objects" (#557) | |||||
| 2025-12-01 | Define player and rival names once, to be used in two places (#545) | Rangi | 1 | -0/+1 | |
| 2025-06-30 | Replace hardware_constants.asm with hardware.inc (#511) | Rangi | 1 | -2/+1 | |
| 2024-12-27 | Use exported constants for VC patch (#124) | vulcandth | 1 | -0/+4 | |
| 2024-12-27 | Use exported constants for VC patch (#483) | vulcandth | 1 | -0/+7 | |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -0/+1 | |
| 2023-11-21 | Use MEGA_PUNCH constant in explosion animation routine (#434) | BlueZangoose | 1 | -0/+1 | |
| * Use MEGA_PUNCH constant in explosion animation routine * Add AnimationType constants and assert --------- Co-authored-by: vulcandth <vulcandth@gmail.com> | |||||
| 2023-11-17 | Move charmap.asm to constants/ | vulcandth | 1 | -2/+1 | |
| 2022-10-02 | Require rgbds 0.6.0 | Rangi | 1 | -1/+14 | |
| 2022-09-24 | Add constants and table macros for the map sprite sets (#392) | Rangi | 1 | -0/+1 | |
| Fixes #391 | |||||
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | 1 | -5/+5 | |
| Fixes #312 | |||||
| 2020-11-04 | Start reorganizing pokeyellow | Rangi | 1 | -0/+1 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -10/+15 | |
| 2020-08-31 | Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵ | Rangi | 1 | -1/+0 | |
| like the starters) | |||||
| 2020-07-06 | Use labels for HRAM and VRAM | Rangi | 1 | -3/+0 | |
| 2020-07-06 | add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵ | Rangi | 1 | -1/+1 | |
| repeating the move names twice | |||||
| 2020-07-03 | tilesets.asm -> tileset_constants.asm | Rangi | 1 | -1/+1 | |
| 2020-07-03 | Organize macros/ like pokecrystal | Rangi | 1 | -0/+1 | |
| While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code. | |||||
| 2020-07-03 | Reorganize constants/ | Rangi | 1 | -5/+13 | |
| To do: add comments associating constants with data and code | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -1/+1 | |
| 2016-07-31 | Split macros.asm | dannye | 1 | -1/+0 | |
| 2016-06-12 | sync text | YamaArashi | 1 | -1/+1 | |
| 2016-06-12 | sync text | YamaArashi | 1 | -0/+1 | |
| 2016-06-01 | Text macros; Prize Room | pikalaxalt | 1 | -1/+2 | |
| 2016-05-31 | Champion's room; resolve predefs | pikalaxalt | 1 | -1/+0 | |
| 2016-05-30 | TX_SFX_KEY_ITEM and `mapconst` macro | pikalaxalt | 1 | -1/+0 | |
| 2016-05-26 | Merge map ID and dimension constants into a single file | pikalaxalt | 1 | -1/+0 | |
| 2016-05-24 | We don't need this file anymore | pikalaxalt | 1 | -1/+0 | |
| 2016-04-09 | Some Bank3F Pikachu Emotions disassembling and partial documentation. | luckytyphlosion | 1 | -1/+2 | |
| 2016-02-17 | Use rgbasm -D in the makefile. | yenatch | 1 | -0/+1 | |
| 2015-11-08 | DisplayTextIDInit and DrawStartMenu | luckytyphlosion | 1 | -1/+3 | |
| Also re-add event_macros.asm | |||||
| 2015-10-10 | More bank3 documentation | luckytyphlosion | 1 | -2/+0 | |
| LoadWildData, data/wild_mons.asm, also no more wram_constants.asm and complete bank1b documentation | |||||
| 2015-09-27 | Bank8 audio. | luckytyphlosion | 1 | -0/+1 | |
| todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly | |||||
| 2015-08-30 | No more wram_constants.asm | dannye | 1 | -2/+0 | |
| unfortunately, this means manually declaring the wEnemyMon1 party struct | |||||
| 2015-08-03 | Attempt to make yellow buildable, part 7. | luckytyphlosion | 1 | -0/+2 | |
| Builds but not to baserom.gbc. | |||||
| 2015-07-20 | move event macros to separate file | YamaArashi | 1 | -0/+1 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -0/+1 | |
| 2014-10-17 | Kill version.asm. | IIMarckus | 1 | -2/+0 | |
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -0/+1 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-05-29 | VRAM constants. | yenatch | 1 | -0/+1 | |
| 2014-05-23 | More complete hardware constants. Rename joypad constants. | yenatch | 1 | -0/+1 | |
| 2014-05-21 | Use constants for the starter mons | U-Fish-PC\Daniel | 1 | -1/+1 | |
| 2014-04-03 | Name the tilesets and give them constants. | yenatch | 1 | -0/+2 | |
| Also clean up the tileset macro and remove placeholders/redundant files. | |||||
| 2014-02-14 | Let rgbasm handle undefined version constants. | yenatch | 1 | -3/+1 | |
| 2014-01-27 | Split wram.asm from poke{red,blue}.o into wram.o | yenatch | 1 | -0/+2 | |
| wram.asm still defines some constants. They're moved into constants/wram_constants.asm. | |||||
| 2014-01-21 | define music constants instead of running around with ((label-$4000)/3) | yenatch | 1 | -0/+1 | |
| 2013-12-27 | Credits order INCBIN and more labeling. | Marcus Huderle | 1 | -1/+2 | |
| 2013-12-23 | Labeled Special Effect pointers and ids. | Marcus Huderle | 1 | -0/+1 | |
| 2013-12-11 | Clean up constants | U-Fish-PC\Daniel | 1 | -181/+9 | |
| 2013-12-11 | Move slot machine constants | U-Fish-PC\Daniel | 1 | -2/+0 | |
