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2026-01-07Use macros to enforce "missable/hide/show object" constraints, and rename ↵Rangi1-1/+1
them to "toggleable objects" (#557)
2025-12-01Define player and rival names once, to be used in two places (#545)Rangi1-0/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-2/+1
2024-12-27Use exported constants for VC patch (#124)vulcandth1-0/+4
2024-12-27Use exported constants for VC patch (#483)vulcandth1-0/+7
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-0/+1
2023-11-21Use MEGA_PUNCH constant in explosion animation routine (#434)BlueZangoose1-0/+1
* Use MEGA_PUNCH constant in explosion animation routine * Add AnimationType constants and assert --------- Co-authored-by: vulcandth <vulcandth@gmail.com>
2023-11-17Move charmap.asm to constants/vulcandth1-2/+1
2022-10-02Require rgbds 0.6.0Rangi1-1/+14
2022-09-24Add constants and table macros for the map sprite sets (#392)Rangi1-0/+1
Fixes #391
2021-03-25Verify data table and name list sizes with assertion macrosRangi1-5/+5
Fixes #312
2020-11-04Start reorganizing pokeyellowRangi1-0/+1
2020-11-04Sync with pokereddannye1-10/+15
2020-08-31Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi1-1/+0
like the starters)
2020-07-06Use labels for HRAM and VRAMRangi1-3/+0
2020-07-06add_tm and add_hm define TM##_MOVE and HM##_MOVE constants, to avoid ↵Rangi1-1/+1
repeating the move names twice
2020-07-03tilesets.asm -> tileset_constants.asmRangi1-1/+1
2020-07-03Organize macros/ like pokecrystalRangi1-0/+1
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-07-03Reorganize constants/Rangi1-5/+13
To do: add comments associating constants with data and code
2020-05-20Sync with pokereddannye1-1/+1
2016-07-31Split macros.asmdannye1-1/+0
2016-06-12sync textYamaArashi1-1/+1
2016-06-12sync textYamaArashi1-0/+1
2016-06-01Text macros; Prize Roompikalaxalt1-1/+2
2016-05-31Champion's room; resolve predefspikalaxalt1-1/+0
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt1-1/+0
2016-05-26Merge map ID and dimension constants into a single filepikalaxalt1-1/+0
2016-05-24We don't need this file anymorepikalaxalt1-1/+0
2016-04-09Some Bank3F Pikachu Emotions disassembling and partial documentation.luckytyphlosion1-1/+2
2016-02-17Use rgbasm -D in the makefile.yenatch1-0/+1
2015-11-08DisplayTextIDInit and DrawStartMenuluckytyphlosion1-1/+3
Also re-add event_macros.asm
2015-10-10More bank3 documentationluckytyphlosion1-2/+0
LoadWildData, data/wild_mons.asm, also no more wram_constants.asm and complete bank1b documentation
2015-09-27Bank8 audio.luckytyphlosion1-0/+1
todo: correct address comments note: tx_pre_constants are not 100% accurate, but they work well enough to have yellow build correctly
2015-08-30No more wram_constants.asmdannye1-2/+0
unfortunately, this means manually declaring the wEnemyMon1 party struct
2015-08-03Attempt to make yellow buildable, part 7.luckytyphlosion1-0/+2
Builds but not to baserom.gbc.
2015-07-20move event macros to separate fileYamaArashi1-0/+1
2015-07-20enumerate eventsYamaArashi1-0/+1
2014-10-17Kill version.asm.IIMarckus1-2/+0
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-0/+1
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-05-29VRAM constants.yenatch1-0/+1
2014-05-23More complete hardware constants. Rename joypad constants.yenatch1-0/+1
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel1-1/+1
2014-04-03Name the tilesets and give them constants.yenatch1-0/+2
Also clean up the tileset macro and remove placeholders/redundant files.
2014-02-14Let rgbasm handle undefined version constants.yenatch1-3/+1
2014-01-27Split wram.asm from poke{red,blue}.o into wram.oyenatch1-0/+2
wram.asm still defines some constants. They're moved into constants/wram_constants.asm.
2014-01-21define music constants instead of running around with ((label-$4000)/3)yenatch1-0/+1
2013-12-27Credits order INCBIN and more labeling.Marcus Huderle1-1/+2
2013-12-23Labeled Special Effect pointers and ids.Marcus Huderle1-0/+1
2013-12-11Clean up constantsU-Fish-PC\Daniel1-181/+9
2013-12-11Move slot machine constantsU-Fish-PC\Daniel1-2/+0