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2022-10-02Require rgbds 0.6.0Rangi1-14/+0
2022-03-26Build the Virtual Console patch with `make yellow_vc` (#80)vulcandth1-0/+1
2022-03-26Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth1-0/+1
2021-03-25Verify data table and name list sizes with assertion macrosRangi1-0/+1
Fixes #312
2020-11-04Start reorganizing pokeyellowRangi1-102/+1
2020-11-04Sync with pokereddannye1-17/+24
2020-07-09Eliminate enum: use const instead, with case-by-case parallel const ↵Rangi1-1/+1
implementations
2020-07-05Logical spacing in data/sgb/sgb_palettes.asmRangi1-0/+1
2020-07-03Organize macros/ like pokecrystalRangi1-5/+11
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
2020-05-20Sync with pokereddannye1-787/+5
2020-03-27Added warp, warp_to and sign compatibilityShakib20011-0/+21
2018-11-18Prefix AnimatedObject labels with w.luckytyphlosion1-11/+11
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-07-31Split macros.asmdannye1-767/+5
2016-07-27Replace unnecessary tabs with spacesdannye1-5/+5
2016-07-27Redo audio header macrodannye1-55/+20
2016-07-27Add warnings about music/sfx macro usagedannye1-3/+3
These are not game limitations, just restrictions for the macros to behave properly
2016-07-27Macros to automate music and sound effect headersdannye1-0/+47
2016-07-18Clean up text commandsdannye1-41/+51
2016-06-12more syncing with pokeyellowYamaArashi1-30/+102
2016-06-11Character dict; surfing minigame; printer debugpikalaxalt1-1/+29
2016-06-11More syncing with pokereddannye1-4/+9
from April 8, 2016 to present
2016-06-11Sync with pokereddannye1-0/+4
from August 29, 2015 to April 6, 2016
2016-06-09Implement handy text macros from yellowpikalaxalt1-12/+22
2016-06-08More on Pikachu emotionspikalaxalt1-118/+0
2016-06-08Pikapic animation function labelspikalaxalt1-0/+12
2016-06-06Split out Pikachu-related datapikalaxalt1-0/+6
2016-06-06Clean up white spacedannye1-6/+6
2016-06-06Building no longer depends on baserom.gbc being presentdannye1-4/+0
2016-06-04Pikachu pics; town map entriespikalaxalt1-2/+2
2016-06-01Text macros; Prize Roompikalaxalt1-1/+5
2016-06-01Celadon Prize Roompikalaxalt1-1/+2
2016-05-31Champion's room; resolve predefspikalaxalt1-5/+5
2016-05-30Rock Tunnel Pokecenterpikalaxalt1-1/+1
2016-05-30Mt Moon Pokemon Centerpikalaxalt1-28/+62
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt1-1/+4
2016-05-29Mt Moon B2Fpikalaxalt1-1/+1
2016-05-29More far text scriptspikalaxalt1-0/+1
2016-05-28Oaks Lab rewrite part 5 (finish)pikalaxalt1-1/+5
2016-05-27Route 24 scriptspikalaxalt1-0/+4
2016-05-26Final phase 3 of Viridian City script disassemblypikalaxalt1-0/+2
2016-05-25All Pikachu emotion gfx have been labeledpikalaxalt1-4/+4
2016-05-25More playing around with pikapic script disasmpikalaxalt1-31/+36
2016-05-25Make some sense out of the pic animationspikalaxalt1-0/+118
2016-05-25More pikachu engine stuffpikalaxalt1-0/+11
2016-05-24Numerous changes (see below)pikalaxalt1-2/+2
* Fix build errors from previous commit * Fix predef text pointers * Disassemble hidden object data and additional accessory functions
2016-05-24Update hidden object functions and include them in mainpikalaxalt1-0/+4
2016-05-24Printer error funcspikalaxalt1-0/+16
2016-05-20Disassemble yellow soundspikalaxalt1-0/+2
2016-04-08Add a TX_MART macro for inventories.IIMarckus1-0/+9