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* Use rgbds 0.5.0 features:Rangi2021-04-17
* The 'def_trainers' macro checks that trainers' event flag bits are correct (#...Rangi2021-04-13
* Trim extra newlines from some filesRangi2021-04-08
* Verify data table and name list sizes with assertion macrosRangi2021-03-25
* Simplify the def_warps_to macroRangi2021-02-23
* The 'tmhm' macro adjusts to the number of TMs/HMsRangi2021-01-06
* Fix file modesdannye2020-11-14
* Sync home and macro code with pokeyellowRangi2020-11-05
* Comments explain the def_warps_to macrosRangi2020-08-18
* Implement def_warps_to in a simpler wayRangi2020-08-17
* Fix keyword capitalization and indentationRangi2020-08-17
* Use def_warps_to macro for automatic warp_to entriesRangi2020-08-17
* Use def_* macros for automatic map event countsRangi2020-08-17
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-17
* Define constants for audio commandsRangi2020-07-16
* Reformat map scripts' coordinate and movement dataRangi2020-07-16
* Don't compare strings with ==; use STRCMPRangi2020-07-14
* Use a 'trainer' macro for trainers in scripts/Rangi2020-07-14
* Clean up some data, using macros for multiline list entriesRangi2020-07-14
* Use const_skip and const_next macros for brevityRangi2020-07-09
* Eliminate enum: use const instead, with case-by-case parallel const implement...Rangi2020-07-09
* Identify SPRITESTATEDATA2_ORIGFACINGDIRECTIONRangi2020-07-07
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-07
* Sync coordinate macros with pokecrystalRangi2020-07-07
* Use HIGH() and LOW()Rangi2020-07-07
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-06
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
* text_linkpromptbutton -> text_waitbuttonRangi2020-07-06
* Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, ...Rangi2020-07-06
* TM/HM constants named after movesRangi2020-07-05
* Port pokecrystal's base data and tmhm structureRangi2020-07-05
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-05
* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-04
* Move more code from home.asm to home/Rangi2020-07-03
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-03
* Organize macros/ like pokecrystalRangi2020-07-03
* Simplify map connectionsRangi2020-07-03
* Reorganize constants/Rangi2020-07-03
* Rename dnote to drum_note and dspeed to drum_speeddannye2019-09-03
* Make pitch_sweep pitch change argument consistent with the other signed magni...dannye2019-08-25
* Finish cleaning up audio macro arguments and descriptionsdannye2019-08-18
* Update labels to match new audio macro namesdannye2019-08-17
* Use generic names for noise instrumentsdannye2019-07-28
* Update audio macro namesdannye2019-07-27
* Avoid "Warning: Left shift of negative value" from rgbdsRangi2018-07-08
* Updated the introPokeglitch2018-06-22
* sfxnote parameter 1 is length, not dutydannye2018-03-19
* Break up sfxnote parameters into duty, volume, volume change and pitchdannye2018-03-16